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TOE JAM & EARL 3: MISSION TO EARTH (XBOX)
Get your funk on, a'aight?
By WILL BARKER
Any
game that lets the player funkify chickens wielding mortars has got to
be worth a closer look.
I mean, when was
the last time you saw a chicken with a mortar?
Better yet, when
was the last time you saw an alien dishing out some hardcore underground
jungle beats to defeat said chicken with mortar, hmm?
And let's not forget
the wise man in the carrot suit, or the mad dentist either. Oh, the fun
we had!
While many will
be questioning the state of my mental awareness at this stage -- wholly
understandable under any circumstance -- I am in fact talking about the
latest Sega game from Visual Concepts.
Back when the world
was young, and people only grunted, Sega was still in the hardware business
contesting the highly regarded 16-bit era.
During these happy times, Sega
released a cult game (followed by a cult sequel) starring the oddly shaped
aliens, Toe Jam and Earl.
While one was neither a nobleman,
the other far from lint and dead skin cell build up between lower-limb
digits, they were both musically minded aliens.
The ultimate goal of said aliens
was to find the missing parts of their space ship and hopefully return
home, and the musical theme and comical edge that pervaded proceedings
was very cool. There was even a makeshift turntable that would play (sometimes
annoyingly) various samples at various speeds. For its time - and for
16-bits - it was very sleek.
Anyway, skip a few millennia,
and humans developed the novel concept of language, during which time
Sega unleashed the misunderstood Dreamcast. Toe Jam and Earl 3 was established
for this epochal machine, thought due to the consoles untimely demise,
the game went into development limbo...
Woe was me...
When the Xbox was announced
however, development was rekindled, and with a few tweaks to the graphics
and gameplay, we have here Toe Jam and Earl 3: Mission to Earth (TJE3).
Not exactly the same game as
the original, it is pretty similar, which is kind of weird when you consider
the massive gap between the Megadrive/Genesis and Xbox.
The plot: The Great Funkopotamous,
more commonly referred to as Lamont, needs to return order to the universe
by funkifying the Twelve Sacred Albums of Funk. Only thing is, they've
been stolen and scattered across a very unfunky planet called Earth.
This sets up the perfect premise
for a peppy adventure/platform romp, and while many gamers will find the
going monotonous and somewhat insipid, this reviewer quite liked it (must
be the nostalgia...).
From the get-go, its
obvious that this is a fairly unsophisticated game, particularly when
compared to other, more advanced titles on offer. And, while this may
put a lot of gamers off, it will instantaneously appeal to those who played
the original titles and gamers who like weirdness for weirdnesses sake.
Ahem.
That's not to say it's not
polished though, as the production standards are all of a very high standard.
Take the graphics for instance: not a jagged edge in sight. Well, maybe
that's an extension of the truth, but everything not only looks very smooth,
due to a high poly count of course, but the TJE3 world is also beautifully
animated, lending it a quasi-cartoon look, yet without dabbling into cel
shading techniques.
Reflection mapping - seen on
water and other assorted liquids - is phenomenal and while level design
isn't brilliant, it does have a Sonic Adventure kinda feel, and with a
few exceptions, most stages are interesting enough to keep your average
platformer fan happy.
With hi-res textures, bouncy
animation and some very weird baddies, the end result is kind of patronising,
but still somehow manages to be enjoyable.
In essence, TJE3 charges
players to seek out the 12 Sacred Albums of Funk, and to do this you'll
need to collect keys: The more you collect, the more levels you can unlock
and so on and so forth.
At the beginning of the game,
you can only enter one level from an overall 'portal' region. You enter
the level, are given a number of tasks, if you will, and the more
you complete, the more keys you'll get, hence the more new areas you'll
be able to explore from said portal area.
While running around and picking
up keys, you'll also come across presents, which are the token powerups
in the game. In the original TJE, you had to actually run away from the
opposition (Earthlings) unless you had enought presents to fight, but
herein you can use Funk-Fu to convert your foes to the ways of funk.
There's also the minigame-esque
'rhythm matching' where you can start spinning it up to convert the Earthlings.
By matching specific tunes with button presses, the humans will start
getting their groove on, and while it's pretty basic stuff, it's pretty
cool to watch.
Some of the enemies you'll
come across will be the aforementioned chickens with mortars (no cows
with guns though - Ed), cheerleaders, the very funny geek brothers, fat
men with mowers, ninja bunnies and the yeti, who will try to prod you
with a freshly sharpened pencil.
Anyway, back to presents, and
these offer powerups such as food (health), rocket skates for faster transport,
icarus wings for flying, spring shoes for reaching high places, the inner
tube for aqueous transport and other things that will bring a tear to
the eye of crusty old TJE fans, like the trusty ghetto blaster.
The game is fun, not brilliant,
and though the exploration, interaction and problem solving is neither
new or particularly attention grabbing, it all seems to come together
quite well, making for a charming and somewhat old-school experience.
Sonically, TJE3 is brilliant,
but this is more due to its inane and often bizarre grooves. There's plenty
of dialogue too, and the cast - which now spans three: Toe Jam, Earl and
newcomer Latisha - add a healthy dose of humour, though there will be
many who sneer at the sometimes try-hard jokes.
While the single player
game is quite long, comprising five zones (Grassy, Urban, Desert, Snow,
Water) and multiple levels within each, it can get tiresome for those
without a passion for the 16-bit era.
Thankfully, a rather tasty
two-player co-op mode was included, making use of a dynamically splitting
screen. Longevity is further improved by randomised levels: Each and every
time you start a new game, the levels will be completely different. Bonza!
At the end of the day, there
probably won't be that many people who like this sort of stuff, which
is a shame, but you can bet your first-born that there's still a cult
following out there. Somewhere...
There's plenty to see and do
in the Toe Jam and Earl universe - most of it pretty freaky, some of it
rather funky - and with extras such as downloadable content, the co-op
mode and random level generation, it makes for a solid platforming base.
At the same time, gamer's tastes
have changed dramatically since the 16-bit era. This is evidenced by the
rise of more sophisticated FPS, RPG and RTS games, and perhaps even this
title's 'pick up and play' factor could work against it. While
I personally enjoyed this game, there will be many who won't.
ORIGINALITY 70%
SOUND/GRAPHICS 80%
PLAYABILITY 75%
ENJOYMENT 90%
OVERALL 75%
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