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SLAM TENNIS (XBOX)
It may not be Grand, but it's got slam
By WILL BARKER
For
me, tennis is a big deal. I stay up to watch the US Open, Wimbledon, and
the French Open. I like the spectacle of big serves, the personality clashes
and umpires who don't speak English. It's what makes tennis enjoyable.
And, if people didn't enjoy
the sport, the advertisers would leave, which would mean the organisers
couldn't pay the huge prizes to keep the top-flite players coming back,
and the world would go into recession, leading to WWIII and the end of
the human race as we know it!!
So, with tennis' important
contribution to the safety of the world explained, let's look at the first
serious tennis title on the Xbox, Slam Tennis, so that perhaps future
generations of gamers will be able to thwart the end of civilisation.
Before we go any further, it
must be said that I really got into the Virtua Tennis games on the old
DC, playing it all the time, taking it to friend's places - that sort
of thing. Sadly, the fun wore off after about two months of non-stop playing.
It got too easy and, while
there was - and still is - plenty of depth to its gameplay (crafted by
the legends that are Sega), it got to a stage where only a handful of
human players posed any threat. Indeed, I was like a Lleyton Hewitt, complete
with lots of screaming and intimidation tactics.
So, with the advent
of Slam Tennis, could my insatiable appetite for a demanding tennis title
be quenched? First impressions point to the affirmative
From the outset, one of the best things about Slam Tennis, compared with
Virtua Tennis series, are the increase in shots/buttons and the improved
AI.
The d-pad or analogue stick
control player movements, while there's one button for lob, one for flat
shot (sic), top spin shot, backspin shot and lob.
Furthermore, the triggers add
left and right spin to any type of shot you perform, making for a seriously
high number of potential strokes.
AI is also much tougher than
in Virtua Tennis. I suppose if you thought the CPU players in the Dreamcast
title were more than a match, then this game will seem way too hard. But
for those who crave more of challenge, you will find it in Slam Tennis.
Playing human opponents is
ultimately more fulfilling, because there's the trash talk factor, and
all the excitement that comes with real-life competition, but the CPU
opponents still manage to emulate what I'd term fairly human playing styles.
For instance, on
the harder difficulty settings, the CPU will be down-right methodical
in trying to take apart your game, but at the same time still manages
to exhibit human behaviour by making the odd forced error here and there.
It's damn good AI programming from the folks at Infogrames.
One particular aspect of the
game I didn't really appreciate was the arcade-oriented 'special shot
meter'. Every time you hit the ball, you're special meter will fill up
a few pixels - just a conventional fighting game.
Once it's full, you can pull
off shots that are almost impossible to stop.
What this means is that so
long as you, or your opponent, slowly plugs away at you from the baseline,
he'll always be able to double-tap any of the stroke buttons, henceforth
unleashing a glowy tennis ball of doom. Being a tennis purist, I would
have preferred complete simulation rules, but at the same token, you sometimes
find yourself thanking the Lord that the special meter was included.
Game modes are very similar
to those found in Virtua Tennis, and should keep even those with hideous
tennis elbow injuries occupied for quite some time. These include arcade,
exhibition, championship and challenge modes.
Arcade and exhibition
(singles and doubles) modes are self explanatory, while the championship
mode differs slightly to the career mode found in VT.
Similar in form, but not function
- instead of travelling all over the globe, you simply unlock singles,
doubles and 'pop the balloons' challenge matches by slowly whittling away
a pyramid of stages.
It sounds confusing, but it's
pretty straightforward: Just imagine one block, which is the hardest level,
sitting on top of two blocks, which then sit on top of three blocks, on
top of four, and then five.
As such, each tournament has
15 levels, with some six tournaments, which equates to 90 games or matches.
Graphics don't really matter
so much in a sports title when the gameplay is so addictive, but even
so, Slam Tennis doesn't disappoint. The characters appear to be very smooth
(though only their last names are used to avoid hefty royalty fees - cheapskates
)
and lots of work must have gone into the motion capture process, because
not once do the digitised players look awkward.
Sports game developers
take note - Slam Tennis has one of the coolest replay features seen in
recent times. We're talking picture-in-picture stuff here.
The main window will show your
player attacking the ball, while a smaller window in the bottom left-hand
corner shows a close-up of where the ball lands, and sometimes of the
grimace on your opponents face.
Sure, it's been done to death
on the telly, but its simplicity is what makes it so cool!
The game moves at a lovely
clip - 30fps, or thereabouts - which makes running about the court and
smashing the ball to and fro' an absolute delight.
The controls are silky smooth,
making Slam Tennis very hard to put down and, because there are more shots
at your disposal than the average tennis game, Slam Tennis has more scope
than any other tennis title offered today, period.
I really dig Slam Tennis, and
all the eclectic challenge games that come with it, though the score should
be taken with a grain of salt, as this reviewer is quite the tennis geek.
This is easily the premier
tennis game at the time of writing, and the only one on the Xbox. It may
just be a carbon copy of VT, but that's okay by me, because the amount
of moves on offer is more than doubled.
Fila World Tour Tennis will
be coming in 2003, but it's going to be up against very stiff competition
- kudos to Sheffield House on a job well done.
ORIGINALITY 75%
SOUND/GRAPHICS 85%
PLAYABILITY 90%
ADDICTION 95%
ENJOYMENT 85%
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