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HALO: COMBAT EVOLVED (XBOX)
Console gaming like never before
By WILL BARKER
After
finishing Halo for the second time, things were getting interesting. I
was answering the phone, "Halo, William speaking."
My dreams were full
of visions involving huge battles between a cyborg and the Covenant.
And let's try to
forget the incident at the Seven-Eleven store. "Help me - I'm under
attack - they're everywhere!!"
It would be fair
to say I entertained many late-night shoppers, but sadly - it ended in
tears. The impact Halo has on one's subconscious is tremendous. It really
is quite scary. Perhaps it's too good?
Whatever the case, Halo is
a sci-fi first-person shooter like no other. And that's not an easy task,
either. The first-person shooter genre is one that is either going to
make you or break you. Look at id and Doom - it shot them to fame and
made them geek-hold names. Then think back to the $30 million dollar flop
called Daikatana - it was supposed to be shit-hot, turned out to be plain
old shit.
The end result could have ravaged
Bungie if the team fluffed it. But no. The team did its homework, covered
the hard yards and it has payed off handsomely. Without trying to sound
like a tosser, this is the biggest thing in first-person shooters since
Doom.
It's a little strange when
I think about it. How can it be so playable, so deliciously enticing?
It would be fair to say that Halo doesn't really innovate or offer fantastically
original concepts - it just does everything perfectly.
Anyway, let's start
with the story, which, like almost all aspects of the game, plays an integral
part in making the game, as a whole, more engrossing. It gives you something
to work towards.
In the future, man has created
spaceships, which, oddly enough, can fly through space. Upon his sojourns,
man encounters an alien race - the Covenant. These malevolence and technologically
advanced freaks want to eradicate humans. Hey, don't we all?
As the Covenant get closer
to Earth and the human battleships prove no match for the alien's technology,
a confrontation occurs. Almost all human ships are involved, but alas,
only one survives. The ship: Pillar of Autumn.
It's captain decides to try
to lure the Covenant away from Earth and so warps off to a distant area
of the universe. It just so happens that the nasty buggers have beaten
the Pillar of Autumn. Arriving at a large star, the crew notices a huge
ring, the size of which has never been seen before. The Pillar of Autumn
is soon boarded by the enemy and this is where the game starts.
You play a special Cyborg soldier,
called a Master Chief, who manages to evacuate the crippled Pillar of
Autumn, only to land on the mysterious ring construct. The story is just
part of the coolness that is Halo, and the way that Bungie allows the
player to slowly peel away the layers of intrigue is more like a nail-biting
thriller than a videogame.
Upon first picking up the pad,
I looked at it and thought, "Crap!" Being a PC first-person
junkie from the thirteenth century, using a keyboard and mouse has been
the only way to go. Until now.
Strangely, Halo is
amazingly playable with the Xbox controller. Just pretend the left stick
is the keyboard, used for strafing and movement, with the right stick
acting as the mouse. The right trigger shoots, the left trigger lobs grenades.
Easy.
Playing the game is an utter
joy. The game engine rocks. Hard. From emptying a full clip of assault
rifle ammo into a Covenant Elite, to running over Grunts with the Warthog
- it's all champagne gaming. The physics are spot on, the fact that other
marines fight with you is ace and the enrapturing story all culminate
in something very special.
But first, I'd like to touch
on the artificial intelligence. Normally one would refer to it as 'scripting'.
In a sense, it's all scripted - you do one thing, they react to it in
a linear fashion. While this same principle works for Halo, it's very
hard to spot it in motion. Rather, you get the feeling you are actually
battling an alien race in an against-the-odds struggle for survival.
There are four main type of
Covenant. The small, weak and easy to scare Grunts. The slightly bigger,
harder to scare, shield-wearing Jackals. The scary force field-equipped,
roaring, clawing Elites. The bloody scary, in-your-face, don't take nothing
from no-one, bad-ass, mo-fo, Hunters.
Each type will have to be tackled
in a different way if you want to survive with shields intact. The Jackals,
for instance, can deflect any type of weapon's fire expect the Elite's
plasma rifle, so running them over or popping a cap in an exposed limb
is the way to go. Alternatively, a well-placed frag grenade would also
do the trick.
As the game progresses,
your foes will become tougher and this, in turn, slowly makes you a more
efficient killing machine. At the start of the game, enemies will be fairly
tame, but as time goes on, their aim and strength increases, and watch
out for pin-point accurate grenades from the Elites. It's a freakishly
good game.
It's also nice to have a shield-and-health
based life span. This way, your shields can be somewhat depleted, but
will always recharge given time, allowing for greater margins of error.
This is very useful considering the amazing AI involved with the baddies.
They can work as a team, will seldom fight in the open if there's cover
and can also lob grenades. The later levels also provide your foes with
vehicles - scary ones, to boot.
One of the fundamental aspects
of any FPS is its weapons. Thankfully, Bungie has included some old favourites
and a few new ones, just for good measure. But just to keep things balanced,
you Master Chief cyborg player can only carry two weapons at a time.
- Pistol - good
accuracy, average power and has 2x zoom function
- Assault rifle -
awesome rate of fire, good accuracy when fired in bursts, packs a fair
punch and comes with a funky compass device
- Shotgun -
slow rate of fire made up for by devastating short-range power
- Sniper rifle -
extremely powerful, has 2x and 10x zoom, plus groovy night vision
- Rocket Launcher -
perhaps the most powerful weapon, let down by slow rocket speed
- Frag grenades -
a brilliant tactical weapon - extremely powerful, too
You can also pick up a range
of weapons from the Covenant you fell.
- Plasma pistol -
one of the most versatile weapons in the game. Can be used as a rapid(ish)
fire, medium power pistol, or can be charged up to unleash a massive
green ball of death, tends to overheat
- Plasma rifle - the
alien counterpart of the assault rifle. More powerful and can eat through
Jackal shields, tends to overheat
- Needler -
another versatile weapon - it fires small pink shards which home in
on enemies. If you can manage to offload an entire clip (20 shards)
into a foe, the resulting explosion is enough to kill almost any enemy
and surrounding bogeys
- Plasma grenades -
similar to the frag variant in power, these little toys will stick to
an enemy if well-placed
Indeed, there's nothing
quite as cool as sticking a couple of plasma grenades a to Grunt, only
to watch him retreat into a pack of Covenant. Dropped grenades, which
can be collected, will also detonate if an explosion occurs nearby, creating
another tactical plus - chain reactions!
All the weapons have a time
and a place, but my favourite would have to be the needler. It's just
so funky! There are also the vehicles to talk about, which add yet another
element of strategy to the game. The first vehicle you'll get to use,
and one of the best, is the Warthog - a very nice set of wheels if I ever
saw one. It takes three crew - the driver, the passenger (who can shoot
his weapons and lob grenades) plus it's got a massive chain-gun in the
back, with unlimited ammo. There's nothing like parking the 'Hog near
a troupe of baddies (dug in like Alabama ticks) and letting rip
with the chaingun. Poetry in motion.
Next up is the Covenant turret,
which isn't so much a vehicle, but it's still cool. Then there's the Scorpion
Tank. With a crew of five and a main-gun to put the Zentradi to shame,
it's a tip-top ride. It's also huge. Covenant vehicles include the Ghost,
which is a funky hovercraft contraption with a couple of plasmsa blasters.
The fact that it hovers means strafing is also possible, making it great
for moving down oncoming forces.
And then there's the Banshee.
Halo is called a first-person shooter, but the third-person dogfights
you can have in these puppies are astonishing. It has similar weapons
to the Ghost, but also has a much stronger torpedo weapon, great to taking
out other vehicles.
Graphically, I can't
complain. There's no denying this couldn't be done on a PC, but there's
no way that such visual splendour could be replicated on either the Sony
or Nintendo consoles. The frame-rate dropped perhaps twice, which is amazing
considering the complexity of the indoor/outdoor levels. That said, the
same textures are often used over and over on the indoor missions, but
it's a minor blemish on an otherwise perfect game.
The dynamic lighting creates
some really cool scenes. When you charge up the plasma pistol, the green
light glows all around you, and gradually spills over onto the walls and
floor. The in game cut-scenes look superb and add plenty of charm to whole
package. Texture detail also derserves a mention thanks to it's, err,
detail. The GeForce 4 equivalent inside the Xbox is one helluva piece
of hardware.
The sound is also great and
helps create an atmosphere so thick, you could cut it with a blunt knife.
The eerie twitters you hear in the background, to the screaming of fallen
comrades - it's all very impressive stuff. The weapons sound really
meaty and crack of a rifle butt when it lands on a Grunt's head is spine-tinglingly
painful. At many points in the game, you'll have computer-controlled allies
with you, who not only jump in vehicles and shoot what you shoot, but
they talk the talk, too. The different accents add character and together
with a dynamic soundtrack, which picks up the tempo when the shits about
to hit the fan really gets your heart beating.
While many may scoff at the
prospect of only 10 missions, the shortest of which probably takes
about an hour to complete. On the harder difficulty settings some missions
can take up to three hours - and that was in co-op mode. Oh yeah, co-op
rocks the house. It's almost better than single player because you can
truly out-flank your foes or create strategic diversions while your team-mate
attaches some plasma grenades to the back of an unsuspecting foe.
However, despite all
the game's goodness, there was one point which left this reviewer a bit
sour. It finished. Now while the 10 missions on offer are huge, and most
will want to play them through several times, I just feel that it wouldn't
have been hard to include a few more levels. At least there's a sequel
on the way.
Multiplayer games take the
sting away from having such a lavish and engrossing single-player experience
dry up, and with more modes than you can poke a stick at (rally, capture
the flag, king of the hill etc.), most gamers will be satisfied with what's
on offer. Four player split screen is awesome, but if you want the ultimate,
try getting four TVs and linking up four Xbox consoles for a 16 player
blood bath. What can I say? This is combat evolved.
From the choice of kick-ass
weapons, to the rumbling feedback in the control pads, Halo is an absolute
winner. It succeeds on so many levels, but perhaps the most impressive
is the inspiring way the story unfolds as you play. With unforseen twists
and truly exciting predicaments, the way in which the plot weaves its
intricate pattern is alone worth the price of admission.
Halo is a great game. It's
compelling enought to warrant purchasing the new novel, even. I only wish
it was longer, because it really is an involving experience that you really
don't want to end. Reiterating what was said earlier, Halo isn't so much
a ground-breaking game. Instead, all elements of the game have been chiselled
away until nothing remains but complete and utter perfection.
ORIGINALITY 95%
SOUND/GRAPHICS 90%
PLAYABILITY 95%
ADDICTION 90%
ENJOYMENT 95%
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