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WORLD OF WARCRAFT
Blizzard set to upgrade Battle.net
By WILLIAM BARKER
Blizzard
has always been a fiend when it comes to releasing information on emerging
titles. Don't get me wrong, I love Blizzard games - just look at the reviews
for the evidence. But the thing is, the company always seems to announce
games literally year's before they're ready.
Call me a cry baby,
but I want Worlds of Warcraft now.
It ain't gonna happen,
but that's okay. My father taught me that patience is a virtue - he also
once said that the police were run by dream-stealing aliens. Indeed...
Most of our readers
will already be aware that Warcraft III hit another delay and is now scheduled
for an early 2002 launch date and it will be the PC game World's of Warcraft
(WoW) that appears after this. How long after, we can't know for certain,
but rest assured, it's a long way off.
World of Warcraft
will be a pay-per-play title. A monthly fee will apply to jump onto the
game's servers, but at this stage it is unknown what the exact figure
is.
The game is set
in the realm of Azeroth, a place known for the huge wars fought between
the humans and the orcs. WoW is set after the events that took place in
the RTS games and both races are licking their wounds, getting by any
way they can. Add to this another race, the bull-like Tauren, and you've
got one very rich setting with which to create an interactive world around.
The
world itself is going to be rather intricate, according to Blizzard. There
will be a true day/night cycle, dynamic weather effects, such as rain,
fog, mist and so forth plus forests, rolling hills, waterfalls, pine trees
and other stunning conifers.
The building architecture
lends the game a quasi-cartoon look, simply because Blizzard's artists
have created them without the use of spirit level. In other words, they
made a conscious decision to design the buildings outer walls at odd angles,
as opposed to right-angled, true-to-life architecture.
The humanoid characters
in the game are equally as impressive as the surrounding environs. Facial
expressions change, stubby green orcish fingers wrap realistically around
axe handles and even changing armour/garb results in a different polygonal
form - not just a new skin or various texture maps.
Gameplay will be
simple, assures Blizzard. A bold statement when every other massively
multiplayer role-playing game to date has contained some degree of complexity.
The interface is what will make all the difference, or so we're led to
believe. From character creation to buying potions to smashing skulls
- everythin will be relatively simple and the key point Blizzard was keen
to get across was that even computer newbies will be able to pick up and
play WoW.
Combat
will play a huge role in WoW and has been sped up, or streamlined, compared
to the likes of Asheron's Call and EverQuest. Players will be able to
cast spells, many of which will be ported from the RTS Warcraft titles
and combat, in general, will be much more intuitive. That said, it won't
forgo any of the complexities or strategies that make the battles in these
RPGs so cool.
Before you write
in, asking when the game will go into beta-testing, it still hasn't been
announced. The game has been in development for a year thus far and, if
Blizzard's track record is anything to go by, expect the game to reach
the beta stage in about 18 months.
World of Warcraft
looks like the MMORPG to beat, though Star Wars: Galaxies is also promising
to push the envelope. The visual style used in WoW is very lush and it
seems to work better than the more rigid and less cartoony EverQuests
of the world. This is one game to really get excited about.
When the game does
finally surface, you can be sure there will be innovations, new features
and an Azeroth like you've never seen before. We can't wait for this title
to arrive, but remember - patience is a frickin' virtue...
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