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RETURN TO CASTLE WOLFENSTEIN
Interview with id
Zee game of zee year, mayhaps?
By WILL BARKER
& MARTIN KINGSLEY
In
the nine years between drinks for special agent B. J. Blazkowicz, a lot
has happened. Besides the plethora of gaming sites crumbling under the
hesitant IT dollar (we sell illegal firearms to stay in business) the
FPS genre has grown to become extremely popular and, with that, extremely
competitive.
These days, you need not just
a stunning visual presence, a good plot and solid AI, but you need a fully-fledged
multiplayer aspect, you need dedicated online code and, most importantly,
you need a user friendly game.
The staffers at id recognised
this from the outset and instead of trying to achieve this goal on their
lonesome, they enlisted the help of others. Grey Matter is comprised of
many ex-Redneck Rampage and Kingpin coders and so were given the task
of developing the single-player experience.
Nerve Software worked on the
multiplayer aspect and seeing how id used two different teams to code
the two different aspects of the game, it would only be fair for us to
do the same. As such, Martin will be looking at the online/multiplayer
side of things and I will attempt to explore the single-player campaign.
Singleplayer:
You're on your own, soldier.
As B. J. Blazkowicz,
you are tasked with one primary assignment - to stop Heinrich Himmlers
sinister operations involving the occult and genetic mutation.
The single-player game is entertainment
plus, and I can happily say that I'm very much looking forward to Grey
Matter's next digital outing. Perhaps one of the coolest facets of the
game is the way in which it a story is told and the atmosphere it creates
around the various locales.
Sure, you get nice cut-scenes,
complete with some impressive cinematography and smooth animation, but
it's the little details that ultimately add up to create one killer diversion.
For those around the GameBlitz
office who came in contact with Wolf, the first area to be lauded was
always the audio. Perhaps this was because I had it turned up to ear-drum
lacerating levels, I'm not sure
.
The speech sampling is of an
incredibly high quality and, while it seems strange that the Nazis would
speak in English, the effect is pleasing. Oftentimes you'll be ready to
open a door, or spring around a corner, only to stop and listen to what
the guards are talking about. They'll detail horrific stories of what
happened in the crypts, other times they'll even help further the plot,
plus they'll even chat about killing "
zee American".
Towards the end of
the second chapter, after defeating a mini-boss in the crypts, you'll
have to tackle a forest level with your main ally that of stealth. During
this mission the old wartime tunes work excellently - think The Great
Escape. Moreover, the ambient effects behind the background music,
such as crickets chirping and birds singing, make the whole scene very
believable.
The background music is rather
backgroundy, but works well at getting the adrenal glands pulsating. When
an event is about to happen, or you're pinned down by gunfire, the music
changes to suit the scene, getting louder and more ominous, increasing
fear levels in the player.
The game has been brought to
life with some well thought-out level design, providing variety not yet
seen in an id-sanctioned game. You'll traverse dense forests, fear abandoned
churches, sneak into R&D laboratories and search villages for extra
weaponary. And you will, of course, get to escape from castle Wolfenstein.
On the whole, level design is never dull and the crypts, with their Indian
Jones style traps and triggers, are particularly cool. It's almost as
if every single level offers something new that makes you go, "Wow,
I'm glad I wear adult nappies."
The visualisation of the Wolfenstein
universe has been done with style, a bit of forethought and plenty of
tomato sauce. Yup, those Nazis were bleeders. Using skeletally animated,
motion captured models, the 3D world is made all the more realistic by
those who occupy it.
It's particularly
cool to watch soldiers go about their business, walking with casual strides,
a bounce in their step, only to spot B. J. Blazkowicz. The way they stiffen
to attention, with the realisation they are screwed, is eerily realistic.
As far as gameplay goes, disappointment
is highly unlikely. The mixture of gameplay styles, from all out trigger
happiness to ultra-stealth, help give the title a lease of life seen in
very few shooters, one of them Half-Life. There's also a nice mixture
of puzzles, but they aren't the annoying/nonsensical/f#$%ed up ones gamers
are normally faced with.
A lot of game time will be
spent exploring and mowing down Nazis with wild abandon and thankfully
there are almost no control issues to speak of. I had hoped to be able
to choose a custom crosshair, but it's no big deal.
As the game progresses, the
enemies get tougher and smarter. Despite this, they're still no match
for a good human brain (for now
). The AI is solid, providing a good
workout for most gamers as enemies will back off, take cover and often
wait for you to make the next move. Sounds like the perfect date!
At the same token,
different enemies have different tactics. The undead freaks are good are
full frontal melee attacks and Helga von Bulow's sexy elite guard are
both quick, agile and very dangerous. Did I mention sexy?
I could go on for eons about
how well put together this game is. There's no discernable bugs, the story
is involving, the graphics/texture maps/locations are great, the story
with its X-Files inspired 'board room' committee works well and the end
bosses are surprisingly hideous.
There's nothing principally
wrong with the single player aspect of Wolf, perhaps only the fact that
it will eventually end. This is the reason I game - to participate in
such experiences as this. Why watch a movie when you can be part of a
compelling and utterly engrossing game?
Wolfenstein is more than the
sum of its parts - there's no single outstanding feature, instead the
game comes together to form a very pleasing story-driven action title.
Perhaps it's also the nostalgia that comes with such a benchmark game
that makes it so much fun. Whatever it is, Return to Castle Wolfenstein
is a very fine game, more than worthy of the id namesake.
Multiplayer:
Okay men, on my signal!
Wolfenstein multiplayer
is a team-based affair. You join a server, choose to join either the Axis
or the Allies, and pick your class (Soldier, Medic, Engineer or Lieutenant).
The Soldier is allowed to choose any weapon, but has no special items
or abilities, the Medic has the ability to heal people (obviously) and
the Engineer is equipped with dynamite for destroying particular objectives
and also has the capability to repair gun outposts. Last but not least
is the Lieutenant, who is the only class capable of calling in artillery
or air strikes and can also generate ammo packs for the other members
of his team, however his choice of weaponry is limited.
The multiplayer side of Wolfenstein
was written by a separate company from Grey Matter, namely Nerve Software,
which was formed by the union of former id Software and Rogue Entertainment
people. Anyway, the mutliplayer aspect is tightly written, with no visible
bugs or flaws that I could see.
The quality of the maps provided
with the game is exceptional, with great design and structure and excellent
texture work. The way in which many levels have objectives is almost a
great idea. Most of the levels have been influenced in some way by classic
war movies and/or famous battles, such as the Normandy beach landing,
or the village battle in Saving Private Ryan. The Quake III engine
that powers the game is partially responsible for this quality, but the
rest of the credit deserves to go to the mappers themselves.
There is no lack
of servers to play on, with 130 odd servers currently up and, while there
is currently no official Australian servers, pings are decent, usually
from the low 150's to the high 300's. So far, I have not encountered any
cheaters, hackers or team-killers at all and that is a good sign.
And of course then there are
the weapons: You are given the choice of two types of machinegun, a minigun,
a flame-thrower, a sniper rifle or a rocket launcher. The flame-thrower
is an excellent weapon, allowing for major mayhem and carnage, while the
sniper rifle endows the user with the ability to become a deadly long-range
killer.
Wolf multiplayer is a seriously
addictive pasttime. The team-based battles work really well and it's good
to see that they didn't go for straight up DM or CTF. All things considered,
this is a very fine multiplayer game, which any serious player should
not hesitate to own.
ORIGINALITY
85%
SOUND/GRAPHICS
90%
PLAYABILITY 90%
ADDICTION 95%
ENJOYMENT 90%
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