Unreal DM across vast levels
If there’s one thing to look
forward to in the new year, apart from microwaves being able to iron your
clothes, it would have to the be abundance of classy death-match games.
What’s more is the fact that all this competition is of a very high
quality and we are seeing some of the most amazingly cool shooters ever.
After playing both Quake 3 and Unreal Tournament it’s really hard for a
gamer to decide which to play. Both are in the same genre, but there are slight
differences that will appeal to various gamers.
Firstly, it must be said
that the bots in UT are terrifically cunning. They’ll hunt you down, use your
own tactics against you, but like a more human player they even get greedy and
go for weapons, and often it leads to an easy kill.
The traits they
possess are very life-like and, as a result, the single-player game is huge
Add to this even more game modes than those found in Q3 and it
looks like UT has taken the lead.
Presently there is normal death match,
which is the most primal, basic way to hone your skills. Point and shoot, or
turn and run, whichever is your preferred tactic.
For me, the gung-ho
approach works best and although it will see me getting gibbed a fair bit, it
also yields high results.
The other modes include domination, which is a
little like that found in Tribes. It involves two teams, and three
touch-sensitive nodes. Essentially, whichever team controls the nodes for the
longest period of time will win. Sounds simple, but this is far from a cake
Next we have capture the flag, which most people will recognise.
This is my least favourite game type but even then it still manages to be
Lastly there are the assault levels, where certain
scripted tasks need to be achieved, such as gaining access to the control
carriage of a military train. This would have to be one of my favourite game
types. It adds a whole new meaning to teamwork and the levels themselves are
impressive to say the least.
Gameplay wise and things have been tweaked
to perfection here. The game is just as fast as Q3, though my only gripe here is
rocket launcher. In Q3 it’s quick, responsive and very deadly. The reload and
firing time, plus the speed of the warhead is quite sluggish in UT, and whilst
still a classy weapon I would have liked it to feel a little more, erm –
All in all though, the weapon range and use of dual-firing
modes makes playing a game very captivating. Even the dodgy weapons (1, 2, 3 etc
...) are quite powerful and one has to see the Redeemer to believe it.
The level architecture is quite astounding as well (geez, don’t I say
anything negative here??) with some huge and expansive areas to be explored. A
far cry from the tight and corridor ridden levels of Q3. Not that there’s
anything wrong with the arcade-style of gameplay found in the latter, it’s just
that fighting across a huge oil-rig or naval vessel is a very cool experience.
The only slightly neglected area in the game is the player skins, which
whilst containing high-res textures and smooth motion-capture, they don’t give
off the same impression as seeing an eyeball walking on two hands toting a gun
on its head. The only player model present in UT is the humanoid one, with
various skins pasted on. Q3 contains aliens, skeletons and a whole bevy of very
remarkable characters, adding more charm to the game than one would initially
Though I have already stated that I prefer the fast-paced
gameplay and style of Q3, if it's diversity you’re after then check this title
out first. I won’t limit myself to just one death match game, however, as there
are plenty of cool ones out there and the Q3 vs UT argument should change to ‘Q3
and UT – the King and Queen of DM’.
UT is a cracker of a game and should
be played regardless of preference. If this is a sign of things to come, I want