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KELLY SLATER'S PRO SURFER (PS2, XBOX, GC, GBA)
Tom Carroll talks shop about surfing
By WILLIAM BARKER
Following
in the footsteps of what is possibly the most popular game of all time
comes Kelly Slater's Pro Surfer. Based on the same O2 extreme sports brand
from Activision, KSPS intends to emulate the success seen in titles like
Tony Hawk's Pro Skater and it's siblings, Mat Hoffman's Pro BMX and Shaun
Palmer's Pro Snowboarder.
Just recently the lovely Kristy
from Activision asked if we wanted to have a preview of the new game.
The words 'hell yeah' came quick and fast.
But not only did they offer
to bring some beta code of KSPS to our office for a spot of quality time,
they even decided to bring one of the game's premier characters and two-time
world surfing champion, Tom Carroll, to the party. As one of Australia's
most recognised surfing heros, it was quite a treat being able to talk
surfing with such a pro.
Before we get into the interview
though, here's our impressions on Activision's upcoming surfer:
Activision has the cookie-cutter
Tony Hawk game template thing down to a tee. Some may complain, crying
for originality and inventiveness, but we say sod that - we've played
it, and we liked what we saw...
Just like Tony Hawk's Pro Skater,
the intro sequence is fairly long, yet it will have gamers grinning from
ear to ear in no time at all. The quality of the video, too, is exceptional.
The menu screens are similar
in effect to Tony Hawk, only this time you're on a rather rustic-looking
boat, complete with sleeping quarters, galley, and all that other stuff
sailors love.
The idea is that you get mobile
phone calls from Mister Slater himself, as well as the other characters
from the game, telling you, "It's going off in Teahupoo, Tahiti.
Get there quick!" You also get to pick characters, boards and stuff
like that and, in general, Treyarch has done a very good job with the
interactive menu interface.
So, you head over to a beach,
enter a surf comp and see how the game plays. Next to Tony Hawk, this
is easily the next best game in the O2 line-up. While snowboarding and
BMXing are both good, this is better.
The control method hasn't changed
since Tony Hawk. And why not? It works a treat. Your surfer is quite responsive,
doing most of what you ask, but what makes the game play well is perhaps
the physics and wave modeling.
Paddle for a wave and - just
like in real life - if you take off too deep, expect to go over the falls.
The way you carve up the face of waves not only looks good, it feels pretty
close to the real thing, too. That said, I've never personally taken off
on a 24-foot Hawaiian wave on an outer reef
While the surfers look pretty
good, with some really smooth motion captured animations, the digital
ocean is really what makes the game a joy to play. Like old King Carroll
says in the interview, it's about the way the waves form.
Every single wave is different,
but aiding you in anticipating what's next is a little warning system
at the bottom of the screen. It tells you when there's a close out section
coming up, so you can speed up to avoid it, or if the wave is going to
fatten out or pitch over, letting you take action in the form of a massive
cut-back.
The way the surfer interacts
with the wave is pretty damn spiffy. The general 'feel' is very good,
with smooth turns wiping off speed as your edge carves deeper into the
face of the wave. Straighten up, set your line and watch as your surfer
speeds up. Feeling frisky? Why not use that extra speed to hit the lip
and perform an aerial trick.
There are plenty of tricks
to bust out too, with each surfer getting a few signature moves just for
good measure. While the aerial tricks are a little overdone, floaters,
cutties, snaps and pig-dog barrels all come off feeling very authentic.
One word comes to mind when
playing KSPS: refinement.
Visually, the water is quite
remarkable. The way the waves form is quite inspiring. When you hold back
on the control pad to lean back, thus reducing speed, the camera pans
around behind you, which is so unbelievably cool when your about to get
pitted. Indeed, getting a barrel, a tube, a pit or time in the green room
is a seriously enjoyable past-time, and we look forward to getting fully
aquainted with the retail game when it's released in late September, this
year (2002).
Finally, the surfing genre
is about to be done justice
Who is Tom
Carroll?
Arguably Australia's most
famous surfer.
He jumped on tour in 1979
- an aggro, nuggety goofy-foot with a penchant for deep tube riding and
hard, full rail slashes. He won back-to-back world titles in '83 and '84,
both under the influence of brutal training regimens.
In '85 he took a political
stance and boycotted the WCT contest in South Africa, in effect sacrificing
the opportunity to win a third consecutive title. In '88 he signed surfing's
first million-dollar contract and proceeded to take the sport to places
it had never been before, for example, a wave pool event in Pennsylvania,
of which he won.
The tail end of Tom's career
was highlighted by bar-raising performances at Pipeline, Hawaii - he won
three times '87, '90 and '91.
Earlier this year Tom surfed
as a wild card entry in the Quiksilver Pro Fiji and has been practicing
surfing behind a Jetski in larger conditions for a "big wave tow-in"
surfing documentary.
Will: Firstly,
how did your involvement with Activision and Kelly Slater's Pro Surfer
come about?
Tom:
Well, actually Kelly told me he was looking at doing a surfing game.
Will: He's a friend
of yours?
Tom:
Yeah. He's a good friend of mine. Um, I didn't think much of it - that
was a few years ago. Because, to be honest, I don't really play many console
games and I'm pretty bad in dealing with the controls. But, you know,
once I get it going, I get going.
But anyway, I'd say about a
year later, he put it to me that he was going to throw a bunch of characters
there in with him, and he'd mentioned my name to the company, Activision
-- they do this Tony Hawk game. Later I caught up with a friend who had
a console at his house and he's just mad about this Tony Hawk game, he's
crazy about it.
I was like, going, "Ahhhm,
it looks pretty kinda good." Even though I'm not much of a skater,
I had a little go and got a buzz from that. From there on, I got contacted
to be one of the characters and um, from there it was pretty exciting
being involved with the development of the game.
Will: So they obviously
took photos and measured you?
Tom:
Yeah, yeah... Measured up, did the whole deal. Yeah, and it was pretty
strange seeing the actual likeness, you know, you always sort of rate
yourself in a critical light.
Will: So how do you
feel about your 3D character?
Tom:
Surfing wise, yeah, it's great. Yeah-eah! [Laughs] And
I never expected them to get it spot on with the facial expressions, when
I'm standing there as character being chosen, or setting me up to ride
a board or whatever. But everything's pretty much as close as I imagine
you're going to get it.
I think the greatest achievement
in the game is water. The water formation. Water itself, being what Carl
Jung once mentioned - the great psychoanalyst - that water was a symbol
of the soul. You control it, it just moves and flows like water. And to
get that to work on a digital basis - it's very impressive. The games
are just going to get better and better.
Will: How did you get
into surfing - did you start from a young age?
Tom:
Right, yeah. Eight years old I started surfing, on surfboards. I was in
the ocean as soon as my parents could get me in there. I was in the ocean
from the time I was pretty much born, really. Surfing itself, it's just
part of the beach, you know. It's a surreal feeling being pushed along
by a wave. I thought that was extraordinary.
Will: So how did you
progress to the ASP tour?
Tom:
No, when I started it was the international professional surfing, IPS.
I started building my self up in that tour and then the tour changed to
ASP and I just worked competitively. I won my first comp when I was 13.
I worked up through the IPS
and ASP through my late teens and early 20s and kicked some ass. But I
wasn't much of a super-competitive type of person - it was brought out
of me at the time.
Will: Was it an opportunity
for you? Were you getting paid to surf?
Tom:
I was getting paid for it. Started getting pretty good money and I was
supported really well throughout my career, with Quiksilver really helping
me out a lot. And I still work with them, on special projects and stuff.
Will: I should ask,
does Quiksilver have an influence on the game?
Tom:
Yeah, Quiksilver is involved in the game. (Kristy:
in-game branding.)
Will: As one of Australia's
most famous surfers, what's been the highlight of your career. Money trees
(an Indonesian wave of great repute)?
Tom:
[Laughs] Yeah Money Trees! Just highlights of my career, there's been
so many of them, but basically winning world championships and doing all
the hard work, and seeing it pay off. That's really high on the list.
Other things include
getting around the world so much. Being able to travel and be opened up
to so many different cultures and attaining that view, you know - a broader
view. It's priceless stuff. Oh, yeah, and definitely surfing Money Trees!!
[Laughs] Yeah, surfing the incredible locations.
Will: The scariest place
I've ever surfed is Johanna. What's the best and worst breaks you've ever
surfed?
Tom:
Yeah, well Johanna can be very scary.
Will: Yeah, I shat myself!
Tom:
But yeah, I love surfing there. It's an extraordinary part of the world.
Pretty wild down the bottom of Victoria (Australia). A lovely place to
surf.
Will: Cold too.
Tom:
One of the most extraordinary places I've surfed was Tahiti, round there,
and in Indonesia and Hawaii. The Pacific Ocean itself turns on a very
powerful feel. Very strong.
The islands are young, and
the waves come up super powerful on the shallow reefs. In Indonesia, the
islands are much older. Different aged reefs form different types of waves.
Will: As far as the
new game goes, how realistic is it your eyes?
Tom:
This is the most realistic water based game I've seen. The way the waves
form and stuff. Yeah. Watching our tech man, Nick, from Activision play
it, he actually does some new stuff I reckon you'd never think to be able
to do in the water. I'm sure it's gonna push some surfing limits too.
You know, and it's going to create some imagination amongst the young
surfers.
Will: Do you think they
are going to see the game and go "I might try that"?
Tom:
For sure. I would. I am at a stage where I'm pushing certain boundaries,
but I've got that self-preservation thing involved at the moment. When
you're young, you can pretty much smash yourself up. [Laughs]
Will: Gunnamatta. It's
a beach in Australia, Victoria, where they pump raw sewerage into the
ocean. Great breaks, pity about the slime. Do you think people need to
respect the ocean more in today's society?
Tom:
I know Gunnamatta, I surfed there when I was like 13 and I loved it, beautiful
beach breaks. It's a classic "out of sight, out of mind" issue
for most of the community to be able to pump raw sewerage into what is
quite a remote area, there. It's very negligent. To be doing such a thing
in such a beautiful spot - and I've smelt it too - is quite a bizarre
thing.
Will: What are your
favourite aspects of the new Kelly Slater surfing game?
Tom:
I think the nicest thing, for me, is being able to surf the waves - the
views you get inside the barrel. As a surfer, I don't know how non-surfers
will view this game, but I love looking from inside the tube. It's one
of the most remarkable views you can ever get - anywhere! You know that.
So seeing it done quite correctly in the game is kinda nice.
Will: How about the
bad points?
Tom:
The tight shorts. [Laughs] No, really, I'm very pleased with how it's
turned out.
Will: Bit of tribute,
I guess. I'd be stoked if I was in a videogame!
Tom:
Yeah. I was really honoured.
Will: Do you have a
favourite videogame?
Tom:
Not really, no. I'm not much of video game player.
Will: So we can put
KSPS in there, then?
Tom:
[Laughs] Yeah, for sure.
Will: Do you let your
two kids play video games?
Tom:
I let them play games on the net, and we've got some GameBoys and stuff.
We're probably getting a PS2 soon, to play the new game really, and they're
pretty excited about it. We'll see how we go.
Will: Another
surfing question, have you ever ridden a flow rider (man-made wave shaper)?
Tom:
Haven't yet. No. It's very different to riding a wave. Very painful. I
wanted to ride it, and I got invited to ride it, but I was out of town
at the time.
Every surfer from a highly
rated WQS qualifying event came down to Sydney to ride the flowrider and
they all got on there and had a go, and some of them were pretty good.
But every single one of them who got on there had an injury at the end
of it.
Will: They are made
of concrete, aren't they?
Tom:
Yeah. And its only about six inches deep (water). If it doesn't take you
over the falls, it'll spit you off the back.
Will: Maybe it was a
good idea you didn't go then?
Tom:
Yeah! [Laughs]
Will: Is there any chance
of a Tom Carroll's Pro Surfer?
Tom:
[Laughter all round] Definitely something for guys like Kelly - a six
time world champ. I'm only a two-time world champ...
Will: Any chance of
a sequel then?
Tom:
I'd say they probably would make a sequel, yeah. It's got a lot of potential.
The way it looks, the way it plays, the waves. It's alluring - it's got
a lot of appeal.
Will: Do you have any
hobbies other than surfing?
Tom:
A lot of photography. Other than that, I just enjoy spending time with
the family.
Will: So do you still
surf a lot?
Tom:
As much surfing as I can.
Will: Any advice for
budding grommets out there who want in on the ASP?
Tom:
I think, um, as far as improving your surfing goes, if you want to get
into a competitive career, number one you've got to be good at taking
the ups and downs. Winning and losing. Taking it on the chin.
To be honest, Kelly
Slater - even though he won a lot - once he got to the top, he also lost
a lot. All winners, and all great athletes in any chosen sport have to
deal with loss as well, not just the win. And I think that's key.
But as far as just improving
your surfing, if you want a tip, go and check out your favourite pro surfer
on video and really, really tune in on that.
Will: And play the new
Kelly Slater game?
Tom:
[Laughs] Yeah, play the game! You
know what? Playing the game, it's kind of extraordinary the way you look
at the wave, and also there is quite a lot of video in the game. You unlock
it as you go through the game.
Will: If you could be
any superhero, apart from Tom Carroll pro surfer, who would you be?
Tom:
Superhero? Jeez, never thought of that. I reckon Spider-Man would be pretty
cool. I've always thought that since I was a little kid. Heh!
Will: Thanks for your
time Tom. Best of luck in the future and with the game.
Tom:
It was a pleasure.
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