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STARLANCER
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Brilliance that's out
of this world
By WILL BARKER
When the words 'Chris', 'Erin' and 'Roberts'
all appear in the one sentence, let alone document, you know things are
going to get deliciously out of control. It is these two kinsmen who have
split from their once dominating development house, Origin, to start anew
with Microsoft. And what a start it has been. With only a video shown
of Freelancer at E3, the sequel to Starlancer is already getting the media
sweaty under the collar. After playing through numerous builds of Starlancer
with more than a twinkle in my eye, I took to the final retail version
with aplomb, knowing that this game was going to be memorable.
The Roberts brothers have incorporated a few of their old school story-telling
techniques into Starlancer, not seen since the likes of Wing Commander
2 - the story isn't what you'd call a separate body from the game. It's
the fusion of themes, a seamless voyage, which will see players caught
up in this epic tale, because it is just that. Epic.
The intro describes a future where technology and the strange void we
like to call space play a huge role in society. The intro is impeccably
produced, showing how the Russians and Chinese plan a huge ambush just
before a peace treaty is about to be set in concrete. Consequently, a
whole planet is levelled, with all its inhabitants murdered. Always the
Russians...
You come into the picture as part of a volunteer squadron, the 45th, and
must essentially prove your worth to your new family - the Navy.
Kudos goes to Digital Anvil for seamlessly integrating cut scenes and
pre-flight options - it's more interactive entertainment as opposed to
vanilla flavoured game. When you see this title in action you will realise
just how far ahead of the competition this title is. After wandering
around HQ for a while - where you can listen to any music CDs, shine your
medals with Brasso, or even watch the news for updates on the war - it's
off to the debriefing room. Here you will be updated on all you need to
know about the coming assignment; in addition, you can equip your ship
to personal tastes.
When the time comes to head out into the (digital) world, you'll find
that it is a remarkable sight to observe. To call the visuals in this
game anything but tremendous would be a crime. Complete with fully 3D
planets, amazing nebulae effects and space debris, the environmental effects
alone are enough to leave you slack-jawed. The ship models are of a high poly-count and
combined with some fantastic spherical shielding effects, the illusion
of first penetrating a foes outer defence, then his hull, is remarkably
convincing. Weapons fire is quite special too, but the piece de resistance
is when you see a capital ship go down. Instead of simply exploding here
and there, the larger vessels see a sequence of explosions running down
the ship's spine or hull. Watching the big boys lights go out is profoundly
rousing.
Mucking around in space taking out enemy ships, destroying torpedoes and
defending space forts has never felt better, as both
the control scheme and physics engine are perfect. Missions evolve from
the getting-your-feet-wet search and destroy type to capturing secret
R&D data-disks from the clutches of your enemy. It's all very compelling
and the bigger picture (war) always leaves an impression on the missions
you'll find yourself fulfilling.
The difficulty, however is my one main gripe with this game, as even on
the medium setting things are pretty simple. In hindsight though, this
is a good thing as if the game were overly painful, it would be fair to
say that gamers might possibly turn away. Taking out enemy fighters is
a fairly straightforward task and lots of fun too, plus busting capital
ship-arse is a real hoot as well. First take out their shield generators,
then hit the comms, engines and finally defences. After this your once
mighty foe is now simply a metal hulk worthy of only a few well-placed
neutron torpedoes.
The sound in Starlancer is very memorable, with just the right
mix of orchestral tracks and modern tunes emanating from the background.
Hitting just the right timbre are the weapons effects, which if executed
crudely, would have resulted in annoyingly repetitive chimes. As it stands
however, pretty much all aspects of Starlancer have been accounted for,
and the best part of all is that every departments is of a high
quality. Right on Digital Anvil!
As a casual gamer, a core gamer or even a part-time janitor, this game
will rock your world. Some of the most dangerously exciting times are
yours to look forward to if you play this game - it's tense, playable
and above all fun. Just by looking at what has been achieved here, it
is heart-warming to think of what's to come in the form of Freelancer.
Highly recommended.
ORIGINALITY 70%
SOUND/GRAPHICS 90%
PLAYABILITY 90%
ADDICTION 90%
ENJOYMENT 95%
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