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ROLLER-COASTER TYCOON Homepage
Warning: this is addictive
By PATRICK
ANDREWS
When it comes to computer tycoons, Chris Sawyer is up there with the best
of them. Not in a Bill Gates' sort of way, well not yet, but the man who
developed a solid game with Transport Tycoon seems to have a real winner with
Rollercoaster Tycoon.
The game is similar in style to Bullfrog's
successful 1994 title, Theme Park, but has improved graphics, smoother interface
and a huge boost in creative options and attention to detail, providing a highly
addictive package. Theme Park 2 is apparently on the drawing board, but Sawyer
has set Bullfrog a tough act to follow.
The mission-based scenarios in
Rollercoaster Tycoon put you in charge of managing a series of theme parks, with
typical goals being a certain number of customers or a set park rating by a
given date. In some scenarios you start with a vacant block of land, in others
you take control of an existing park and have to guide it to prosperity. But the
management required is rarely taxing to the point where it becomes a chore.
The game allows you to create marketing campaigns, set prices, hire
staff, monitor customer reaction, provide new facilities and, above all, build
rides. Oh yes, the rides. Be warned, this is where serious addiction - of the
eating-is-optional, must-build-more-rides type - can kick in.
At the
start you are given access to a series of theme park favourites from the gentle
carousels to more challenging rollercoasters, but your research produces an
amazing array of building options.
Not surprisingly, given the title of
this game, it is the rollercoasters that offer the most scope for creativity.
Loops, twists, corkscrews, sudden plunges, even inverted rides are possible as
you try to produce a mechanical masterpiece.
Creating new rides is easy
to pick up, but there's great complexity as you delve deeper. Getting the design
just right needs to balance excitement, safety and that critical consideration,
the nausea factor. Can't have the little punters feeling too sick to enjoy our
over-priced fast food, now, can we?
There are far more dire consequences
for the gullible guinea pigs _ sorry, paying customers _ if you get overly
ambitious in your quest for thrills, or forget to assign enough mechanics to
oversee ride maintenance. Some customers are just dying to try your latest
inventions.
When you are satisfied that your ride is just right, you
have the option of uploading it to the game's website, www.rollercoastertycoon.com, or
downloading the official add-on rides and scenarios. You can also pick from
thousands of rides designed by other sleep-deprived gamers.
ORIGINALITY 80% SOUND/GRAPHICS
75% PLAYABILITY 95% ADDICTION 90% ENJOYMENT
90%
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