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THE MARK OF KRI (PS2)
Sony gives sword-play a whirl
By MARTIN KINGSLEY
In
the grand scheme of things, it's nice to have a sword. You can open bottles
with it, you can open doors with it and you can achieve a finely sliced
sausage sandwich with it, not to mention being able to impale pillaging
enemy invaders when the mood takes you and let's not forget scratching
those hard-to-reach places.
It's weird how quite
a few people just don't have one, despite how useful they are.
Rau, however, does
have one, and boy, oh, boy does he put it to good use, as, by extension,
will you, in Sony America's latest 3rd person slash-em-up, The Mark of
Kri (TMK).
With a decidedly
oriental flavour and visual style reminiscent of that annoying Disney
kids classic Mulan, and the hands-on violence of Dead to Rights,
TMK initially looks promising if slightly confusing as to which particular
audience its marketed towards.
Is it an adult slasher,
or a slightly over-enthusiastic teen brainstealer? I played it for hundreds
of hours and after all that time, I'm still not quite sure...
Rau is your average 7'2"
basketball player -- I mean village hero -- looking for a more adventurous
lifestyle than the one he has currently, which consists of peeling potatoes
and keeping an eye peeled for talent scouts from the Harlem Globetrotters.
With his superior training
and terrible hair cut, he could surely get a position as a bouncer at
that trendy nightclub down the street, if only he could remember to open
doors before walking through them and to tell his left from his right.
Or not.
Anyway, Rau soon gets his chance
to show off his fancy sword skills when the local forest is taken over
by a skinny and rather ill-armed group of bandits who insist on being
painful and not leaving.
So begins a tale of violence,
disembowelment and shish kebab, as told by a wizened old artist and one
badly rendered raven
without a single "Nevermore" in sight,
I might add.
That's about as much of the
storyline as you're going to get from me, so just take it as read the
plot pretty much follows standard fantasy conventions and gives you a
"save the world from Darkness" set of circumstances; you know
the kind: "village boy discovers he is the Chosen One, goes to stop
special rift from opening and pouring Evil into the world, insert cinematic
here".
But don't let that get you
down, for most of TMK is quite fun and at least reasonably funny to boot,
although it's more funny to people with sadistic tendencies (i.e me),
for the reasons I am about to outline.
In Rau's quest for truth, justice
and Mum's home made apple pie, he will decimate enemy ranks with whatever
comes to hand, sometimes opting for grabbing someone by the seat of his
pants and hammering his head into a wall several times, or even just stabbing
them through the throat with their own sword.
Not that you'll mind an awful
lot, because you will probably be busy dispatching the other three soldiers
who have chosen this time to sneak up on you, although it must be said
that those of us not fond of steak and kidney pie may find it slightly
off-putting for the first ten minutes or so.
In TMK's defence though,
the gore displayed is nowhere near as realistic as that on display in
Dead to Rights, and has more in common with the comic book violence seen
in a Spiderman game, for instance.
People may get tossed through
storefronts and be blown out the window of a twenty-story condominium,
but at the end of the day you'll be able to go to sleep with your thumb
in your mouth, knowing that it's not real.
Control is reasonably easy
to maintain, as context-sensitive algorithms control most actions that
interact with the environment or, to put it another way, fiddly bits have
been reduced to a minimum.
If there's a wall to flatten
against, walk on up and you'll flatten against it; if there's a ladder
to be climbed, approach and you'll climb it. The scraps you'll get into
need no real button hammering ability to win, and those familiar with
futuristic anime-styled beat 'em up Oni will feel right at home with The
Mark of Kri.
In order to get into a scrap,
however, you actually need something to scrap with, and Rau gets a small
if quite decent armoury to perforate and decapitate with.
Other than Rau's big 'ole sword,
you have a decent bow for when you feel the need for a bit of medieval
sniper action, along with a pair of meaty fists which occasionally come
in handy when thwacking someone about the head is the order of the day,
and quite possibly a few magical items of dubious nature.
However, Rau's most powerful
weapon by far is that of Kuzo, his raven spirit guide, who can fly around
and spy on the enemy, letting you know exactly just how badly you're outnumbered,
and also "liberate" all those tricky secret items hiding around
the place.
Kuzo should really
be considered a novelty addition, but the inclusion of puzzles that require
his unique abilities mean that he gains a role somewhat equivalent to
that of Primal's Scree, although with not even one iota of his personality.
And he don't have no Babylon
5 voiceover either, so, if it's all right with you Sony America, I think
I'll stick with the stone gargoyle, but thanks all the same...
Seriously though, TMK is a
good old fashioned romp through forests, temple ruins and the world of
darkness, in search of the ultimate recipe for quiche and someone to remove
that annoying bird from your shoulder, with lots of gruesomely funny combos,
fluid animation and a cool briefing system.
Just make sure the young 'uns
are tucked into bed and safely visiting the land of Nod before you settle
yourself in front of the telly for a night of feudal mayhem and madness.
And, apropos of nothing, in
the "I-have-no-idea-what-it's-there-for-but-I-like-it" section
of this review, special mention must go to the briefings for having cool
pictographs accompanying the suitably B-grade narration, which draw themselves
in (literally) as the narration progresses, giving it that "behind
the scenes" look. Mmm, beta testers.
ORIGINALITY 70%
SOUND/GRAPHICS 85%
PLAYABILITY 85%
ENJOYMENT 80%
OVERALL 80%
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