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THE GETAWAY (PS2)
Snatch, Lock Stock, The Getaway
By TOM FAHEY
As a reward for
an extremely long and tedious wait, PS2 gamers have finally been granted
with The Getaway.
Much like Guy Ritchie's
Lock, Stock And Two Smoking Barrels, The Getaway simulates the
streets of London in the most vicious, heartless, and definately the most
enjoyable way.
Sadly however, like all other
games of this genre, it's bound to be compared with the all-mighty Grand
Theft Auto...
For so long, we have enjoyed
the attitude, the speed, and no doubt the killing sprees of the many GTA's.
But I must ask this: Can The Getaway be a worthy rival for the old time
favorite GTA? Well, if I were asking me, then the answer would be... yes.
Don't pass them off as exactly
the same game however, because there are some differences. The main one
being realism. The Getaway has many additional actions other than simply
stealing cars and popping caps in people.
Furthermore, the atmosphere
that the graphics and sound create simply feels real. On the other
hand, GTA is more comical and unrealistic, which is one of the reasons
why it's so God-damned fun!! But I must say, it's a very nice change,
and one that deserves full attention.
You kick off as
Mark Hammond. Mark enjoys breaking the road regulations in stolen cars,
shooting persistent female police officers on the streets, and watching
Sesame Street in the morning with his son. He's
also an ex-mobster who vowed never to return to his old lifestyle.
However, like most other anti-heroes,
he's a victim of some very nasty circumstances that draw him back into
what now seems to be his inescapable past.
Forced to run errands for mob
overlord Charlie Jolson, he is actually the dude whose head you would
like to rip off.
As such, you start a war on the
streets of London, soon after his henchmen have murdered your wife and kidnapped
your son.
Interestingly, as the story
progresses, you gain control of the police vigilante, Frank Carter. Frank
likes to hunt down and kill mob overlords, pistol-whipping suspects rather
then making an arrest, and flower arranging with his grandmother on Sunday
afternoons.
He's also hell bent on bringing
Charlie Jolson to justice, and as a result of this he crosses paths with
Hammond. Though they are on opposite sides of the law, they strive for
the same thing: To bring an end to Jolson...
Now, the only short
way to describe the gameplay of The Getaway is a cross between Grand Theft
Auto and Metal Gear Solid. I know that's a big wrap, but it's true!
To be a little more specific,
there are two main pieces to the puzzle: The driving side of things, as
you would presume, is like GTA, and when you're out of the car, running
around town, or sneaking through a thug-infested building, you strive
to be as cool as the legendary Solid Snake from the MGS series.
So, you can run up to a car,
press an appropriate button, and tell the driver in the nicest possible
way to, and I quote, "GET THE F**K OUT OF THE CAR!!"
Indeed, some gamers may find
such sound bytes offensive, and a note to concerned parents: Lots and
lots of naughty words are exchanged throughout the course of this video
game.
Back to the review, and from
there your joy ride begins. Or not-so-joyful as the case may be, because
controlling a vehicle traveling at approximately 100 miles per
hour (that's 160km/h) is difficult to control
at times, believe it or not, especially when it's traveling down one of
the many busy streets in London that you would probably recognise from
your Monopoly game board.
Now, as you would
imagine, traveling by car is the quickest way to arrive at your desired
location. If you're not too familiar with the streets of London, then
don't worry, because the game comes with a nifty foldout map with a cool
poster on the back!
Now, in game, there are no
maps. As you don't know were you're going, then this could be looked upon
as a problem.
But don't worry, because good
old Mark Hammond knows the streets, and is kind enough to put on his car
indicators to assist you. Keep in mind that this is just about his only
exception to breaking the road laws...
Once you remove yourself from
the vehicle, grab a gun, and start thinning out the population... With
style. There are many "stealthy" actions that Mark and Frank
can perform.
For instance, pressing your
back up against a wall, shooting around a wall, which sacrifices accuracy
for protection, or jumping out from the wall for a surprise attack are
all good.
You can shoot over a box that
you're ducking behind (again, without looking), sneak up behind people
and getting them in the famous sleeper hold where you can knock them out,
kill them, or arrest them (albeit only with Frank).
So there is many
a tricky move to be done, and as you get shot quite a bit too, it's wise
to find a nice quiet area and lean against a wall for a minute or two
and get your health back.
There are little glitches in
the game world at times, but hey, no game apart from Final Fantasy VII
is perfect (I heard Daikatana was dope - Ed). But it really is to be expected
when you think about how extensive the two aspects of the game are.
The car sides of things are
of a lot better standard than most games dedicated to cars alone, and
sneaking around killing people has almost never been this much fun, though
I would rate the MGS's and the Tenchu's as the best sneaking games ever.
Graphics... Well, well, well.
Aren't we clever? But I'm not falling for it... Sorry, you all probably
don't know what I'm talking about... Well, let me fill you in. Sony obviously
wanted a 100% awarded to graphics whether they earned it or not.
You see, in one of the many
cut scenes, there is a stripper dancing in the background, and I know
at LEAST a dozen guys who would pay good money to be the pole she was
performing with... Catch my drift?
Well Sony... you
should be ashamed... What am I saying?!?! This is the first game I've
ever known to have proper nudity. Apart from that dodgy 16-bit game called
Leisure Suit Larry or something.
And, of course, there is Duke
Nukem 3D, but the graphics were all dodgy and up close the stripers were
pixilated and blurry. Okay Sony, ten points for effort!
Sorry, back on track now. The
character models are awesome. Seeing that they modeled them from real
people, they look ultra realistic and the motion capture is fairly good
too. When you're actually performing an action of some sort, the movements
that are executed look really accurate, but there is something amiss that
at first I couldn't put my finger on.
But it soon came to my attention
that everything is shaking. And I'm not talking about an earthquake. It
seems that every action has a very subtle wobble to it, but to the untrained
eye, this would go unnoticed.
The car models are good too,
though it is a shame that they didn't extend the variety a little. After
all, I doubt all of London is driving one of only about twelve different
models of car. But there are a couple of sports cars that go really fast,
so I really shouldn't complain too much.
Cars also start
to burn if you bash them into one too many buildings and the like, and
the flame effects are very cool. The graphics are especially satisfying
when you run over people in the streets, as the bodies go flying!
Sound effects are good, but
when up against GTA, they are nothing too special. I mean, you can't listen
to the radio, but hey, the game is a lot more serious, so it's understandable.
Our hero is grieving over a
dead wife and kidnapped son - I don't think he would be in the mood for
some music or a talk-back radio.
Gun sounds go BANG! Car sounds
go VROOM! What else can I say?! Apart from the speech of course... The
speech is very, very good. With the all-out British accents, and well
scripted speech, the atmosphere of the game gains so much merit from the
dialogue alone.
You would swear that the scriptwriter
of Snatch had some input here. It really is that good.
At the end of day, night, or
any other time that you can spend playing this game, it doesn't take much
to realise that The Getaway is somewhat of a delicacy on the PS2.
Sure it has flaws here and
there, but which games don't? Although we have seen games of this nature
before, this is of the very refined variety, which although isn't that
original, it brings together two natures of games, which have never before
been combined.
Warning to the politically
correct brigade out there: This game does have a lot of explicit
language, so if you'd like to spare your eardrums, then you'll sadly have
to look past this title. To everyone else... enjoy!!
ORIGINALITY 85%
SOUND/GRAPHICS 85%
PLAYABILITY 75%
ADDICTION 90%
ENJOYMENT 90%
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