|
FANTAVISION (PS2)
Homepage
Fireworks are working for us...
By WILLIAM BARKER
So, we finally get our PS2 -
sorry about wait folks, it was all Sony's fault - and wouldn't you know
it? Someone threw a puzzle game in there. That's right - no action, no
fatalities - just gameplay. You'd think this a rather strange move considering
the new PS2 is out to prove its worth via stunning visuals and eye-popping
special effects.
Well, foolish is he who mocks the puzzler. Believe it or not, Fantavision
is good puzzle game. It's not quite up there with Bust-a-Move or Puzzle
Bobble or even Columns, but its close.
The game is all about fireworks. The idea is to detonate as many moving
explosives as possible. The fireworks are shot into the air and from here
you must target at least three of the same colour using a combination
of the analogue stick and the square button. Once you have a trio targeted,
simply press the circle button and "Ka-Boom"! The fireworks then explode
in a lovely display of semi-random particles. It is devilishly simple
on the outset, but dig a little deeper and things heat up very quickly…
The game is reminiscent of the ever infuriating, yet annoyingly addictive,
Missile Command. Rather than sitting in a static position, shooting at
tiny moving objects, the game follows a set path (viewable on a small
mini-map) through various locales at night.
This is rather trippy
at first and sometimes a little disconcerting. But for the most part,
it won't even register. You may be alerted to "… a big-ass aeroplane!"
by annoying co-workers, but that's about it.
As for the title, forget Fanta. There is no Fanta, there will be no Fanta
- this sweet orange nectar has nil to do with such a game - it's more
likely a misspelling during the Japanese/English translation. To get more
points you simply target more fireworks and try for multiple colours too
(using stars) and voila! You'll get massive daisy chain combos that will
fill the screen with an amazing display of pyrotechnics. There are even
bonus multipliers and special icons that add more colour/points/fire to
your detonations.
It sounds easy, and to begin with it is. But after the first few levels
it becomes a nightmare. Even on the easy levels it gets infuriatingly
taxing very quickly. There are five or six different types of fireworks,
with the key to success revolving around recognising the different explosives
and reacting accordingly.
For instance, the
multi-flares split up into half-a-dozen new fireworks once detonated,
allowing you to score another six-pop-combo. But if there are already
another three or four fireworks reaching the top of their parabolas, you'll
get a few misses. This results in a loss of energy. No energy means game
over dude!
The single player game will hold your interest for a couple of weeks (tops)
though those who crave fireworks will probably get extra kicks from the
massive retina-scalding combos that light up the screen. The game is saved
from being a rental-only game by its fantastic two-player mode. Here you
can battle a friend and must simply out-detonate him/her. Start winning
and a vertical line splitting the screen will close in your opponent -
giving you more room and more fireworks to explode. It's great fun to
come back from an almost one cm thick chunk of screen to win the round
- take that Mister Anthony you evil swine!
Fantavision is a very original title and for this Sony deserves a pat
on the pat on the back. The graphics are pretty lame and the fun isn't
as perennial as Bust-a-Move, but it is still largely enjoyable. The best
way to describe it would be to take one of the many interesting blurbs
from the box: "Find great crazy-mad out-of-head experience from Japan".
Yes indeed.
ORIGINALITY 95%
SOUND/GRAPHICS 65%
PLAYABILITY 75%
ADDICTION 70%
ENJOYMENT 65%
|