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DARK CLOUD (PS2)
Putting the "Gee" back in RPG
By WILLIAM BARKER
Dark Cloud is Sony's answer to The Legend of Zelda, but includes a number
of innovative features that elevate it beyond that of Nintendo's popular
RPG.
Upon picking up
the controller and first playing, I was about to write the game off as
an uninspired Zelda clone. How deluded I was
The game centres on a fella
called Toan. You take on this alter ego and have been hand-picked by none
other than the Fairy King (no, not Vanilla Ice) to right the terrible
wrongs committed by a malevolent Genie.
The intro shows the Genie being
awakened by two sycophantic explorers, watching in horror as the Genie
gobbles them up after waking from a few thousand years of slumber. The
evil Genie then proceeds to systematically eradicate your world. Bloody
genies
Anyway, despite the utter carnage
and indescribable acts of atrocity, the Fairy King was clever enough to
foresee this and so saved many buildings and people by storing them in
magical floating rocks. These 'atla' are your primary concern in the game,
as they allow you to rebuild your entire world, made up of multiple villages.
To get a basic idea of how
the game develops, try this on for size. You start the game after watching
a funkadelic intro, complete with one of the best synchronised dancing
scenes ever.
After that, you'll
be standing in the middle of a field, with only one structure and a cave
to go to. You find out from the Mayor that the town's been sucked into
oblivion and the only way to save it is to find 'atla' which can be stored
in a strange bracelet attached to your arm.
Head into the cave, kill some
baddies and find the 'atla'. The 'atla' contain trees, roads, fences,
specific structures like a mill or someone's house and so on and so forth.
Head back to the open area, push select and all of a sudden you get to
play god and re-create the village any which way you see fit.
It may sound strange, and at
first it is, but this extra dimension, combined to fairly solid RPG base
makes a world of difference. Not only have you got the customary level
ups, better weapons, and finding new party members, but now you can create
a number of groovy villages to boot!
The game progresses in this
fashion - conquer a dungeon, completely rebuild a village - then move
on to the next village/dungeon. Sure, it may sound a bit formulaic, but
combine solid controls, vibrant graphics and plenty of stats and you've
got an RPG that just begs to be played.
Interestingly, the more of
the towns you build, the more of the plot you'll uncover by talking to
the new inhabitants. So, in essence, the game is this never-ending knot
of gaming goodness. Oh wait, there is an ending actually
Controlling Toan
is a piece of cake. Anyone who has played Zelda should be right at home
here. You can even lock onto enemies, a feature Sony 'borrowed' from Miyamoto.
The combat is in real-time and is greatly rewarding (albeit somewhat repetitive),
with players able to perform charge-up moves, combos, dodges and even
blocks. The lock on feature works flawlessly and you'll rarely get shafted
thanks to a bodgy camera angle or such, common in many 3rd person adventure/RPG
titles.
Level ups are kind of weird
in Dark Cloud, but kind of cool too. Intrigued? You should be, as Toan
himself doesn't actually pass levels - his weapons do. Every time you
defeat an enemy, a little bar will fill up, indicating how long until
you can next upgrade your weapon.
Upgrading your weapon is pretty
cool, as its statistics go up, but it also changes in appearance too.
Starting out with a crappy-looking dagger, it'll look more like a jagged
sword of suffering +2 after a dozen upgrades. Weapons can also be given
special attributes by inserting Diablo-esque talismans into them.
But with the good comes the
bad and perhaps the games' only sour point, for me at least, was the deterioration
of weapons. You constantly have to use repair powder to stop them from
disappearing into the digital ether. It really sucks to have a weapon
you've been tenderly shaping into an amazing Broadsword suddenly disappear,
with all the runes and jewels, all the blood and sweat you've incorporated
into the weapon.
Dark Cloud's visuals,
while good, don't impress as much as the sterling gameplay. Still, they
do the job nicely, even if Toan does look like Link wearing a poncho.
The dungeons can be a little dull at times, due in part to repeating textures,
but in spite of this there's always something captivating, like an exploding
cadaver or such.
The villages are a little more
impressive, particularly so because you build them from a top-down perspective,
later exploring them in full 3D.
The polygon count could have
been increased on some of the monsters, and it would be fair to say that
Dark Cloud wouldn't overheat the PS2's CPU, but then you shouldn't judge
a book by its cover, and this rings true in the case of said title.
There are some 15 dungeons
to explore, all with multiple levels and, in another homage to Zelda,
you can even find the map, the boss key and something very similar to
the compass in most dungeons. The replay value is very impressive, as
the game will take even seasoned dungeon crawlers some time to clock.
Dark Cloud is a damn fine game,
with some of the most enjoyable and addictive gameplay elements yet, mixing
aspects of Diablo, Zelda and even The Sims. If you've got a PS2 and you
like console-based RPGs, you'll find weeks of joy in Sony's new title.
Kudos to Level 5 for creating something a little unorthodox.
ORIGINALITY 90%
SOUND/GRAPHICS 85%
PLAYABILITY 85%
ADDICTION 95%
ENJOYMENT 90%
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