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NEVERWINTER NIGHTS
RPG of the year? It's highly likely...
By MARTIN KINGSLEY
Baldur's
Gate, Baldur's Gate II, Planescape: Torment. These are the crème
de la crème of classic RPG gaming.
Coincidentally (or
maybe not), all three games were developed by Bioware, each having redefined
the RPG genre, all garnering awards from various publications and academies.
Prepare to add another title to that list: Neverwinter Nights
.
The first thing that strikes
you when playing NWN is the sheer atmosphere. Some RPGs have storylines
and settings that feel dull and contrived, not so with NWN.
The intro sequence depicts
a suitably buff hero creeping through a forest at night, bow at the ready,
before engaging in an epic fight with a truly mean-looking Minotaur
with
a truly mean-looking axe.
When the fight is over, it's
on to the character creation process. NWN uses the 3rd edition of the
D&D rules, meaning that there is almost unlimited scope for player
creation. Here's the rundown on how the character creation process works:
Name: Insert name here.
Need I say more?
Gender: Male or
female. Like most RPG's, there are no statistical differences between
the genders, though the conversation tree changes to reflect your choice.
Races: Your usual D&D
fare, with Humans, Elves, half-Elves, Halflings, Gnomes and half-Orcs
as selectable races. Each race has different abilities and gets various
bonuses and penalties. The races are all fairly balanced, meaning there
is no one race that is better than all the others.
Feats: Feats are the
special abilities that you can obtain during the character creation process
and then through leveling up. Feats allow your character to do things
that normally would require either impossibly high statistics or critical
hits. For instance, the Monk class gets various feats involving his agility
and fighting skills such as Knockdown (drops a smaller enemy to the mat),
Improved Knockdown (same, but treats all enemies as smaller, regardless
of their actual size), increased speed and ambidexterity (wield a weapon
in each hand without penalties). Each class has their own special Feats,
as well as the generic ones that exist.
Stats: The very essence
of any RPG experience. You can customize these to your heart's content.
A new addition is that of the "Recommended" button. This
particular button looks at the choices you've made in regards to race,
class and so on, then customizes your stats accordingly to make the most
of your previous decisions. No more re-rolling, trying to get the highest
possible combination.
Me being an avid RPG
fan, I cautiously hit the "Recommended" button. Bang! There
in front of me was a character that I would have been proud to create.
From there, just hit
play and you're off!
You start the game at the Hero
Academy in the city of Neverwinter. The tutorial is neatly disguised as
the first few rooms of the Academy. Once you've graduated, it's off into
the main plot, as assassins kick in the doors and cause endless havoc.
You see, the city of Neverwinter
is under the influence of a deadly plague that is unaffected by even the
strongest magic. So
The top brass got together and decided to come
up with a cure. The cure is
(drum roll, please) The Waterdhavian
creatures!
They are four rare and magical
creatures that were to be used as reagents to create a cure for the dying
populace. Alas, the assassins broke in and the creatures have fled into
the night. Now, it's your job to get them back, in the process beating
seven shades of brown stuff out of anyone who gets in your way. This sort
of "chosen one" plot line isn't exactly new, but there's enough
variety that it's given a fresh new lease on life.
This is only the beginning,
however I'm not going to give anything away. Suffice to say that the storyline
is truly excellent. If you ignore all the sub-quests, there's at least
3 months worth of playtime in here.
Speaking of sub-quests
In some RPG's, sub-quests feel almost tacked on, meant to add an hour
or so to the experience. NWN tries it's best to make the sub-quests as
engrossing as the main story! A brilliant music score, that is so good
it's almost unreal, helps to reinforce the story, along with great voiceovers.
Without a good engine, however,
these elements are wasted. Bioware have realised this and, instead of
using their isometric 2D engine from the Baldur's Gate and Planescape
games, they've made the jump to full 3D.
The world comes to life thanks
to crisp textures, amazing spell effects, real time shadows and smooth
animations. While the characters are not exactly the most beautiful of
polygons, the rest of the FX make up for this - and in grand style. You'll
find yourself spending more time staring at the enemy spell effects rather
than trying to counter them.
Enemy AI has always been a
problem in RPG's. NWN's enemy AI is something to be proud of, with different
enemies showing off different types of intelligence, with goblins trying
Doom-style grunt rushes, while skeletons and other high-level evil-doers
show off an intelligent malevolence of a level rarely seen in any game
to date.
The same cannot be
said for your ally's AI. You see, NWN focuses more on player character
development than on party tactics. But if you must have a party, then
you can hire some henchmen. Henchman are cool, with individual personalities
and sub-quests. But these guys are dumb, with a capital Dee! They get
stuck in walls and floors and disappear between screens (probably sneaking
off for a pint). Even so, one would expect these issues to be resolved
in a forthcoming patch.
Hmmm
I seem to be forgetting
something
Ah, wait! I know: Multiplayer!
As I said above, I'm an RPG
fanatic, and I've been waiting for the day that someone decides to incorporate
the Dungeon Master from the old pen and paper days. Hurray, for that day
has finally arrived.
Dungeon Master's are the omnipotent
force behind every pen and paper RPG, forging adventures, creating quests,
obstacles and controlling the world as they see fit. NWN allows you to
be the DM, giving you full control over a multiplayer game.
The Aurora toolset is easy
to use and comes with comprehensive help files. With such ease-of-use,
it shouldn't be long until we see MODs arriving on the scene.
Without any doubt in my mind,
Neverwinter Nights is THE best fantasy RPG of the year.
Bioware, the RPG community salutes you!
ORIGINALITY 100%
SOUND/GRAPHICS 90%
PLAYABILITY 90%
ADDICTION 85%
ENJOYMENT 95%
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