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MICROSOFT FLIGHT SIMULATOR 2004 (PC)
Improvements and additions for '04
By MARTIN KINGSLEY
There's
something sad about an abandoned airplane. It's like a pair of underpants,
in a way.
It's seen excitement
and interest, and probably played host to the full gamut of human passions,
but now all that's left is a faint smell...
Or maybe I'm just laying into
the crack a bit too much, eh? *collapses on floor, grinning happily*
With this latest release of
Microsoft Flight Simulator, Big Bill Gates celebrates both the release
of the twentieth version of Flight Simulator and, as gaudily proclaimed
by the box's italicised subtitle, 'A Century of Flight', by which I can
only presume he is alluding to the Wright Brothers' first aerial take-off
at Kittyhawk in 1903.
To commemorate this occasion,
and to cover for the fact that A Century of Flight (ACOF) is really more
of an upgrade from Flight Sim 2002 than a stand-alone title, we (the gaming
public) have been given the opportunity to fly any of nine historical
aircraft in twenty-one historical scenarios.
The historical airplanes include
the Douglas DC-3, Ford Tri-Motor, 'Spirit of St. Louis' and the 1903 Wright
Flyer, while the historical scenarios have amongst their number such classics
as the Kittyhawk take-off and trans-continental flights with Charles Lindberg.
Admittedly, twenty one flights
does not sound like much, but consider that just getting one of those
wooden dinosaurs into the air for any reasonable length of time is a feat
in itself, and keeping it there...Let's just say that I prefer my 747,
eh?
That's not to say that,
just because two guys called Wilbur and Orville made a collection of planks
fly one hundred years ago, you can't get behind the stick of more contemporary
aircraft, oh no.
Fifteen assorted modern-day
planes wait, ranging from the Cessna Skyhawk to the above-mentioned 747
'Jumbo Jet' and everything in-between.
Oh, and Microsoft have seen
fit to include the new R22 'copter, bringing the grand total for helicopters
to two.
One thing you can't accuse
the Flight Sim series of, especially with the last two releases, is visual
inaccuracy.
Steaming cloudbanks, rising
fog, roaring rainstorms that spatter the windscreen with raindrops, thunderous
typhoons, and lightning so real you get the urge to madly rush around
unplugging the VCR and microwave, smacking light switches into 'off' mode
as you go.
You can set the weather to
suit your mood, randomise everything, or (for those with broadband or
a really good dial-up connection) you can get Internet-Enhanced weather,
where, every fifteen minutes, the game checks what the weather is like
wherever you happen to be flying and then simulates those conditions as
best it can.
On another visual note, with
ACOF we get fully interactive 3D Virtual Cockpits, giving you the ability
to flick switches, press buttons and turn knobs to your heart's content
and you get unique cockpits with every plane, not just with the ones whose
patent-owners paid big for sponsorship.
Speaking of cockpits,
the inclusion of improved GPS readouts is a big plus, although at times
you can find the streams of information somewhat overwhelming, and the
brain just shuts down in self-defence.
There's layer upon layer of
info to decipher, but judicious use of the online manual (more on that
later) should see you through, possibly aided by a degree in cryptography.
FS2002 really laid down the
law for sound effects, and ACOF stays with the benchmark constantly, never
really rising to heights of excellence, but never dropping into mediocrity
either. Engines sound like engines, props sound like props, lightning
sounds like lighting; what more can you ask?
My one gripe right now with
Flight Sim 2004 is that you don't get a nice thick ring-bound manual ala
Falcon 4.0.
No, this is Microsoft, so instead
we get an online guide that has the faces of John and Martha King plastered
over the front? John and Martha King - who are these people? I don't think
we're in Kansas anymore, Toto.
You do, however, get nice video
clips with the online guide, but these are interspersed with briefings
from the lovely if obscure J & M King. Oh well.
For those who bought FS2002,
the purchase of FS2004 is a good idea, the improvements are that good,
and even for the unenlightened who failed to pick up the last offering
from Big Bill, the acquisition of this latest aerial masterpiece would
not go too far astray because, hey, let's face it, nobody does Flight
Simulation quite like Microsoft.
ORIGINALITY 85%
SOUND/GRAPHICS 95%
PLAYABILITY 90%
ENJOYMENT 85%
OVERALL 90%
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