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HERO X (PC)
Cheesy, cornball gaming anyone?
By MARTIN KINGSLEY
The
so-called "Golden Age" of comics happened during the 1940s and
50s, just before the end of World War 2.
The populace was
depressed, and the comics of the time tried to reverse this by being ultra-optimistic.
Good always triumphed
over Evil, heroes never drank, smoked or cussed, and the economy was thriving.
World peace had
been achieved, the girls were
over-endowed (think Betty Boop) and
the guys looked like they'd been hewn rather than born.
Nobody died, villains
survived multiple beatings and gunshot wounds to spend the rest of their
days rotting in prison and the heroes were super-patriotic towards the
good ol' US of A
you're starting to get the point?
The best example
would have to be the Adam West-era Batman, where those crinkled sound
bubbles with the words "BAM!" "BIFF!" "CRASH"
and "THWOCK!" first appeared.
Freedom Force was
the first game to revisit this era and recreated it in grand style, complete
with overdone character designs, fanaticism
Uh, I mean patriotism,
a pseudo-scientific storyline and costumes that can be best described
as "camp-as-a-row-of-tents"
Hero X attempts to imitate
this with lower system specs and succeeds. I think. Sort of. Maybe.
Okay, you caught me. It doesn't
exactly rise to the pinnacles of gaming perfection. There, happy now?
Good.
Hero X is the debut effort
of startup games company Amazing Games. The first thing you notice about
Hero X, besides the quite cool box art, is the sheer amount of exclamation
marks on the blurb (15, to be exact), averaging an exclamation mark every
4 words.
Considering that
the blurb consists of barely one paragraph, this kind of grammatical sadism
is unforgivable. For me, as a writer, it's the equivalent of signing up
for an S&M exhibition, thinking that S&M stands for Sam &
Max. In other words, it's horrifyingly painful...
If you can drag your eyes away
from the breathless enthusiasm that is the box blurb and actually install
Hero X, things start to improve at a slow-but-steady pace.
This game was meant to appeal
to the lower-end of the gamer market, e.g. those who are unwilling or
unable to spend the money on a Beastie Rig and are still chugging along
on their Pentium III 450/AMD K6/7s.
As such, this game isn't much
to look at and is more reminiscent of Jagged Alliance 2 than anything
else, with non-static objects (people, animals, vehicles) taking the form
of pre-rendered sprites on hand-drawn backgrounds.
The sprites are clean, with
no jagged edges or anything of that nature in sight, but there is nothing
distinctly impressive on show either. No retina-bursting FX to be seen
here, folks. Move along, move along.
Thankfully, the graphics are
supported by a strong, if clichéd, storyline. You are a former
sidekick that has been chosen by the American Super Heroes Association
(Justice League, anyone?) to protect the fictional citizens of Smalltown,
USA.
As is the case with comic-book
storylines, there is evil brewing and a dastardly plot is afoot, involving
crime lords, thugs and, for some reason, mimes. This kind of thing would
usually make me suspect the intervention of my favorite French developer,
Cryo Inc, but that cannot be, since Cryo finally bit the dust a few weeks
ago. Tres weird, no?
The comic-book clichés
don't stop there, though. You've got the stereotype thugs, complete with
Chesty Bond singlets, leather jackets and sideburns, the stereotypical
buff superhero and, of all things
a stereotypically mad professor!
Someone probably sat down,
sometime after midnight if I'm any judge, and thought this would be a
really good idea. In the sharp light of day, however, it didn't work out
quite how it was supposed to.
See, the guy is a complete
raving psycho! Take this example: You save him from getting a royal arse
kicking, leaving bodies piled up all over the place. A little while later,
when you talk to him, he says, "I'm afraid I'm a bit busy brushing
all this mess aside." THERE ARE CADAVERS LITTERING THE FLOOR AND
HE ACTS AS IF THIS IS THE NATURAL STATE OF HIS WORKSHOP.
I, personally, would just be
a tad suspicious if MY assistant decided that a corpse motif would really
help to bring out his natural skin color. I mean, is this a comic or American
Psycho?
As a testament to 50s era comics,
not a single pico-litre of blood is spilt, but it still makes for disturbing
imagery. The similarities between this scene and Hellraiser are too uncanny
to point out. "Please, no tears, it's a waste of good suffering!"
Shudder.
Ahem
getting back to the
subject at hand:
You can generate a super hero
character, complete with their own costume, accent, gender and skin color.
Once done, you can choose 3 superpowers to begin with and, as is the way
with RPGs, you increase in power as your hero progresses through the game,
allowing you to gain extra abilities and increased statistics.
From there, you are
quite quickly booted on to the street with the general objective to protect
all that is good and American.
As I said above, this game
consists of more cheese than a 6-foot tall cheddar wheel and the missions
don't do anything to go against this trend. From rescuing the necrophi
I mean professor, to rescuing suitably weird innocents from suitably weird
villains.
If I was asked to describe
the sounds that make up Hero X in one word, then I would struggle, as
there are so many words that can be used but, after much consideration,
I have decided to settle upon "overdone".
Everything is overdone. The
speech is overdone, the music is overdone, and the ambient sound is especially
overdone. Multiply the speech bubble "BIFF!" by a million times,
and you are getting close to how overdone the audio is. It's funny for
the first 15 minutes, but after that it gets seriously irritating.
See, that's the problem with
Hero X : Its main selling point is it's cheesiness, but the developers
apparently didn't know how to stop.
The inanity goes way beyond
the point of normality to where the gamer begins to get nauseous, then
annoyed, and, if the pain persists, angry.
Those fond of B-movies, comics
and extra cheesy toppings will think they've died and gone to Heaven.
Everyone else will go out and buy Freedom Force.
ORIGINALITY 75%
SOUND/GRAPHICS 70%
PLAYABILITY 70%
ADDICTION 50%
ENJOYMENT 50%
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