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FLY! Homepage
Good for hard-core gamers
By PATRICK
ANDREWS
First things first. We're talking about civil aviation
at its most civil here. So you can't shoot and you can't drop bombs.
You
can't even send your own aircraft into fiery oblivion, parts flying everywhere.
That's not to say that Fly! is in completely friendly skies. There's a
lot of heavyweight competition in the general aviation simulation market and
Terminal Reality has put in some serious effort to take on the likes of
Microsoft's Flight Simulator, Sierra's Pro Pilot and Looking Glass' Flight
Unlimited.
You are given the choice of flying in pre-set scenarios or
using a comprehensive flight planner that allows you to fly just about anywhere
in the world.
Some areas are created in more detail than others, but to
be honest, unless you have the latest and greatest in PC hardware the world
below is often a bit murky and lacking in features.
If you can't blow
things up, you should at least be able to enjoy the view.
Five small
aircraft have been recreated in Fly! with loving devotion to detail. There's a
Piper Malibu Mirage (turbocharged single prop), Beechcraft King Air B200 (dual
turbo prop), Cessna 172R Skyhawk (single prop), Piper Navajo Chieftain (dual
prop) and a Raytheon Hawker 800XP (business jet).
A huge effort has gone
into reproducing the cockpits and instrument panels with a degree of detail that
surpasses rivals in the home market.
The complexity of the controls is
perfect for hard-core general aviation sim fans, who can tweak everything from
wing flaps to fuel mixtures.
A Global Positioning Satellite system and
the interaction with air traffic control add to the realism.
The
downside to all this complexity is that it makes early flights overwhelming for
the beginner.
Various realistic features can be switched off to make
life easier, but the first-timer can expect a lot to spend a lot of time
shuffling through the manual to find out just what makes these babies tick.
The search for realism doesn't extend to damaging the aircraft when
things go wrong. The only serious crash landings in Fly! are the occasional
pre-patch ones that kick your computer back to windows. Just when you expect to
land with a thud, the plane bounces!
Presumably it's a problem with
manufacturers happy to see their products reproduced in all their glory but
unwilling to allow them to be torn apart. Overall, this is a solid
simulation of great depth that has the potential to become a great one as the
rough edges, inevitable in such an ambitious project, are ironed
out.
ORIGINALITY 65% SOUND/GRAPHICS
60% PLAYABILITY 75% ADDICTION 70% ENJOYMENT
70%
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