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VIRTUAL ON 2: ORATORIO TANGRAM (DC)
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Robots? Check. Carnage? Check
By WILLIAM BARKER
There's something whimsical
about giant robots with shoulder-mounted concealed rocket launchers. For
me, it was Macross (RoboTech) that started it all back in '85. I wanted
to be Rick Hunter. He was just so cool decked out in those early 80s flares
. He was not the mofo with whom to mess.
But the best parts were the robot fights were you would see thousands
of missiles, copious amounts of machine-gun fire and plasma cannons discharging
here, there and everywhere, ripping holes in Zentradi spaceships.
Sometimes things
would get so intense that TV screens across the nation would fill with
huge laser cannon close-ups for minutes on end, sending the viewing audience
of confectionary-eating kids into frenzied fits of ecstasy.
The point to my nostalgically selfish musings? Virtual On 2 is here and
you can relive all the crazy big bot action that was prevalent in the
anime scene a decade-and-a-half ago. Oh, yeah - don't forget that it's
hip to be nostalgic about years gone by and pretend you are knowledgeable
about schmaltzy, boring and generally evil stuff. Impress the opposite
sex with your wisdom about the inner workings of a Rubik's cube.
Virtual On 2: Oratorio
Tangram (aka VOOT) is a fast game. That's what bought about the comparo
with Robotech. There's debris flying everywhere and explosions and flashy
colours and it all happens so quickly. This is by no means a bad thing
as VOOT is a radical experience. There's nothing like it save for its
precursor, Virtual On - Cyber Troopers.
The first task in VOOT is to rise above the learning curve, such is the
game's interesting control layout and frenetic pace. Fans of the arcade
machines will know there is only one way in which this game was intended
to be played - with twin sticks. But considering we didn't have the chance
to try them out on the Dreamcast rev, we shall not comment.
With the standard pad, the going is pretty tough. After a few bouts of
ass-kicking (by the CPU) things will open up a little more and, with a
little luck, the shoe should be on the other foot.
The controls consist
of two weapons buttons, direction control and boost. Boosting is an integral
part to gameplay and part of what makes the game so intense. To avoid
your enemy's attacks, you'll need to be boosting about 90 per cent of
the time.
One shoulder button controls primary fire, the other secondary. Weapons
have charges and if you over-use them, they will take longer to charge.
Push both attack buttons simultaneously and you will unleash one of the
characters' super-weapons.
These can do anything
up to about 75 per cent damage, but are usually harder to aim. Different
combos of attacks can be achieved by shooting at different times, such
as standing still, jumping, boosting and even a combination of these.
Up close, your cyber trooper will initiate his melee weapon, whether it
be a pair of light-sabres or perhaps metallic gauntlets. Deadly.
VOOT isn't the prettiest of Dreamcast games on offer. While the detail
isn't the best, the special effects are amazing and the not-quite-perfect
graphical representation is still close to arcade-perfect. This lower
quality frees up a lot of processing power, therefore the frame rate is
a stonking 60fps adding to the sensation of controlling a huge, albeit
deadly and manoeuvreable, robotic death-drome. The 3D arenas were a little
sparse, but there are enough obstacles to hide behind to recoup depleted
weapon energy if needed.
The game is a little short in single-player mode, but two-player action
will keep fans happy for ages. The replays are also amazing. Zooming in
on the last bullet fired and following it until the projectile embeds
itself into your cyber trooper foe is both breathtaking and rewarding.
In all, Virtual On 2 is a worthy game. Fighting game addicts will want
this and those who have fond memories of such anime features as Robotech
and Evangelion will drool as mechas pound each other to scraps in heated
battles. Yet another Sega classic.
ORIGINALITY 90%
SOUND/GRAPHICS 80%
PLAYABILITY 95%
ADDICTION 90%
ENJOYMENT 85%
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