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POWERSTONE 2 (DC)
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One part fighter, one part
adventure
By WILL BARKER
The first thought that springs to mind when one
mentions the word 'fighting game' is a 2D, Streetfighter-style bash-fest.
Colourful combos, huge specials and all manner of acrobatic moves fill
the screen while two combatants try to second-guess each other. The non-initiated
would be hard-pressed to figure out what the smeg is going on, let alone
play the game. Nevertheless, to the core group of fighters who worship
these games (this reviewer included) it is lore that every nuance of the
game be explored, explained and totally mastered.
Capcom has thrown a spanner into a well-oiled machine with the latest
Dreamcast title, however, and though many fighting purists may scoff,
this innovative piece of coding achieves what many couldn't. They have
re-invented the genre with possibly the most active take ever on a fighting
game. This game belongs to a new genre - which may or may not be explored
in future - that could be named adventure-fighting. Intrigued? Then read
on.
There is a plot to PowerStone 2, though it is quite flimsy and as the
game is intrinsically based around simply clobbering the crap out of each
other, little time is spent thinking about why these things are happening
and to what end. The first thing that PS2 brings to the Dreamcast as compared
to the original is four new characters. Don't get me wrong, I love extra
characters in sequels, but a chef? Well, Gourmand as he is called, isn't
all that bad after a few rounds with him. His piece de resistance is a
special move where he proceeds to pop out of a huge cooking pot and shoot
pigs and chickens at his enemies - complete with appropriate sound effects.
Very amusing. They certainly do add a lot more to the game and although
they are rather bizarre, I am glad they were included.
Next come the gameplay modes, which include original, basic, arcade and
adventure. In the adventure mode you collect money throughout your journey,
which can then be spent at the shop. Shop, you say? Yes, this rather neat
addition allows you to purchase weapons and other stuff as well as combining
items to create über-items. I can say the word item again if you want.
But the most impressive areas of the game, and of course what made the
original so good, are the environments. Instead of learning complex quarter-circle
moves and up-down combos, there is one attack button. But don't baulk,
as the game's environments make this game anything but simple. For example,
the twin-submarine level involves players starting off on one of two subs.
These temporarily submerge, which means players have to swim over to the
other. There are large and small turrets you can man; hover-ships with
a payload full of explosives; and missiles that target certain boxes,
which can be hurled at enemies. The action is frantic and definitely fun.
After a while, the subs come to a stop alongside an icy island and the
fight is taken to this slippery environment. This and other levels, including
two massive end-bosses, add much to a game with almost unlimited replay
value.
There is the multiplayer option that allows one, two, three and four players
to go the tonk, whether in teams or alternatively in a free-for-all. Playing
with four players is absolutely sensational! It's pure anarchy and there's
nothing else like it. This game is in a league of its own, hence the adventure-fighting
label I gave it above. PS2 is superb in so many ways it deserves to be
played. If you enjoyed the original, you can't go past this. PowerStone
2 rocks!
ORIGINALITY 95%
SOUND/GRAPHICS 90%
PLAYABILITY 90%
ADDICTION 95%
ENJOYMENT 90%
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