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STAR TREK: ARMADA 2
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Lower your shields and surrender...
By BILL PETRIDIS
Star
Trek: Armada was one of Activision's first Star Trek titles. Whilst receiving
generally poor reviews it was still a very entertaining RTS.
Given that it was
a 2D game for all intents and purposes, Armada still gave the gamer access
to a good selection of star-ships, easy game-play and it boasted excellent
multiplayer support with solid online code.
At first impressions Star Trek Armada II looks almost identical to the
original. It seems the developers have resurrected the same graphics engine
and the Quasi 3D interface that will only serve to completely disable
the gamer if utilised.
The storyline picks up at the end of the last title as the Federation
gears itself for a new Borg threat. This
time it seems that our pesky cybernetic friends are devising a way to
travel from the delta quadrant to federation territory and reap the usual
havoc.
I don't know about
you, but this whole concept is getting a little stale. Either way, it's
up to Picard to come to the rescue - thank god they didn't call Janeway...
A number of new features definitely enhance strategic possibilities. Resource
management has been expanded from a single source to over four and a number
of new ships including the Intrepid (USS Voyager) and Galaxy (Enterprise
D) classes have been introduced.
For the most part
the ships capabilities emulate what is seen in the show except for the
Borg. Their cubes and spheres just don't appear to be as powerful and
big as they are in the series and movies. At the end of the day, however,
they still look great exploding after receiving a flurry of quantum torpedos.
Unit control is much the same as any other RTS although the star-ships
are now warp capable. This speeds up the game immensely and re-writes
the book on the traditional stratagem.
Sound is quite nice
from soothing backing music to stereotypical comments to whining phasers
and mega explosions. And
no matter how many times he says it, I still can't get enough of Patrick
Stuart saying "Engage!".
Multi-player support
is back in a big way and as with the first, it will add to the titles'
lasting value. Unfortunately we were given the game long before it was
released and as such the game rooms were as empty as a Klingon art gallery.
Armada II is not the most original game, nor the prettiest to hit the
shelves in recent times. There is an element of rushed development that
is quite evident, however it still remains quite entertaining and should
fit the bill for trekies and trekers along with devoted RTS fans. Definitely
worth a look.
ORIGINALITY 65%
SOUND/GRAPHICS 75%
PLAYABILITY 85%
ADDICTION 80%
ENJOYMENT 90%
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