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AGE
OF EMPIRES II: AGE OF KINGS
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Excellent knights ahead for fans
By JAMES
ANTHONY
The Age of Chivalry. The age where knights were bold and good and ... well,
English, dammit! And where do they appear in The Age of Kings? Well, nowhere
in the campaign game, except as the victims of Saladin and the executioners
of Joan of Arc.
Now it's fair to say that Saladin, the Saracen general who put one hell of
a lot of crusaders through hell (to get to hell), was only defending his country
... and so was that dashed Joan, talented teenage vixen that she was, you
could say she was doing the same, but when you think of knights and chivalry
you think of England.
So why is it that the best real-time strategy game ever made makes such an
obvious omission? Well, it must be something to do with the American influence
from Microsoft.(They haven't forgiven the Brits for burning Washington in
1812, or barbecueing Joan for that matter!). It fair makes me sizzle!
Fortunately, the British influence does come in when you play the other facets
of Age of Kings - the regicide game and the death match. In both you can pick
one of up to 13 races - including Britons (yayyyyyy), Celts, Persians, Japanese,
Byzantines and the hairy, horrible Vikings.
Start your power play with a town centre, a soldier and a villager or two,
and create something splendid in the way of civilisations.
Like Age of Empires, gameplay is natural and it's pretty easy to find out
how things can be built or upgraded without being forced to resort to the
manual. In fact, most gamers will take to it like Norsemen to water.
Regicide speaks for itself - kill the opposition kings before they get you
- and the death match gives you massive resources to start with so you spend
more time researching technologies and building armies before, yup you guessed
it, you get to wipe out the opposition.
There is a wide selection of new units to manage and once the serious fighting
bgins you can even change formations and battle tactics.
Monks are very powerful and, with the right amount of teaching/research they
can heal, as well as convert units and structures to join their sides. Very
sneaky little devils, indeed.
Some of the siege engines are stunningly effective and can reduce structures
to rubble in a very short time. They are also nifty to pack up and move to
other locations, although this does make them susceptible to attack.
Then, each side has special historical units that only they can create and
these, such as longbowmen for the Britons, janissaries for the Turks or throwing
axemen for the Franks.
In addition, there are societal advantages that can affect the way you play
and they include:
The
Byzantines are excellent defenders, earning a 50 per cent hit bonus on structures.
The
Vikings get cheaper ports and a 25 per cent hit bonus.
The
Mongols are superlative hunters and work 50 per cent faster.
The
Teutons are harder to convert and their monks can heal at twice the range.
The
Persians have war elephants, but trade is their major advantage.
An excellent development is that of the markets where if you urgently need
something - such as wood, stone or food - you can purchase it, at a premium
price of course.
Being a game of knights and bowmen Age of Kings would not be right without
castles and these structures give you your unique units. They can be garrisoned
and one nifty tactic is to have a monk inside as well so he can convert attackers
while sitting in relative safety.
The graphics are beautiful with a real attention to detail and the maps represent
the historical regions and have been massively enlarged to allow for greater
expansion.
Dwellings and buildings have also been given a course of grow-plus and are
larger and prettier than those in the original Age of Empires.
Age of Empires 2: The Age of Kings is too big a game to adquately cover in
a non-book-length review. It is deep, takes a long time to complete, is complex
(yet exceedingly playable) and without doubt the best real-time strategy game
yet produced.
Ensemble Studios and Microsoft have to be congratulated for such a stunning
piece of gaming.
ORIGINALITY
85% SOUND/GRAPHICS
95%
PLAYABILITY 95%
ADDICTION 95%
ENJOYMENT 95%
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