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THE HOUSE OF THE DEAD 3 (XBOX)
Sega busts a gut - literally...
By WILLIAM BARKER
Who
loves good old fashioned blood and gore? You know, the stuff where limbs
go flying amidst gobbets of blood, holes appear in torsos - that sort
of thing.
Well, I sure enjoy the odd
stint, but methinks that perhaps I have overdosed after time spent with
Sega's latest RSI-inducing splatterfest...
Sequel to the Dreamcast cult
hit House of the Dead 2 and forerunner for the "Bloodiest and not
ashamed to admit it" prize in electronic entertainment for 2003,
House of the Dead 3 (HotD3) has a fairly basic premise.
You play an agent of good,
bound by cosmic forces to confront the swelling Satan-spawn in the only
way you know how - with your military-grade, rapid-fire assault shotgun.
Simply put, there is an abundance
of zombies, biogenetically engineered freaks and even the odd killer shrub
to deal with, and beyond shooting the bejesus out of anything that moves
(and some things that don't) there really isn't too much more to think
about.
Some levels you can choose
multiple paths, both during and between missions, but for those who are
not aware, the game essentially runs on 'rails' and the player need only
align his crosshairs with the head of slow-moving zombified scientists.
There's no pesky "Time
Crisis" dodge/reload move here folks; this is frenetic, old school
action of the highest (and hardest) calibre.
Gameplay is simple, and in
theory should become tiresome rather quickly, but there are a number of
features in there that help keep proceedings fresh.
For starters, there's the ultra
gore: Always a winner with young 'uns. Then there are a number of game
modes on offer, some of which need to be unlocked before you can access
them.
Survival Mode and
Time Attack are both selectable from the moment you lob the DVD ROM into
your Xbox, the former best described as the 'normal' game mode, while
Time Attack is a race against the clock.
It's also a one player-only
affair where each zombie felled results in time added to the clock, and
after repeated Survival Mode sojourns, it makes for quite a tasty diversion.
'Movie' mode is basically an
hour-long preview and behind the scenes look at the upcoming House of
the Dead movie, which stars zombies galore and many-a-scantily clad babe.
Sadly, the director comes across as a complete dick-head and the movie
looks really lame.
But back to the game, and perhaps
the biggest bonus to help keep things interesting is the inclusion of
House of the Dead 2, though to unlock it you'll need to first beat HotD3
survival mode - no easy feat.
In retrospect, it's a damn
shame HotD3 doesn't come packed with the same sort of features as its
precursor and, in a cruel twist of fate, the addition of HotD2 kinda makes
the extras for numero tre look pretty limp.
That said, the extras in HotD2
always did go above and beyond the call of duty - with the ability to
unlock new weapons/items and use them in the original mode, plus there's
the fast-paced training levels, boss mode and all the D-grade voice acting
- so trying to live up to these was never going to be a cake walk.
Graphically, however, HotD3
is streets ahead of its sibling, and this counts for a lot when you consider
the games arcade pretensions.
The graphics are full of life
(chortle) and it's particularly cool how you can not only blow holes in
the undead hordes, but also prevent them from attacking or even moving
by blowing arms and legs clean off -- the attention to detail is sickeningly
impressive.
There is a story
to HotD3, but it will really only appeal to fans of the series, as it
makes absolutely no sense, and together with the method in which the plot
is delivered - in extreme B-grade fashion - the game comes across
as very -ahem- unusual. At the same time, this adds a weird sort of otaku
style, and will appeal to the fan-boys out there.
Gameplay is fairly simple -
point and shoot. There are two ways to do this - via a generic controller
or with Thrustmaster's Beretta 92FS, sometimes called a 'light gun' (despite
it's relatively heavy weight - especially after three hours of demon killing
).
While the gun is more fun,
making the game more authentic and involving, the control pad does a rather
good job too. During gameplay, you can shoot certain objects, such as
switches, doors, boxes and barrels, which may reveal bonus powerups or
perhaps alternate paths.
And let's not forget the boss
monsters either, of which only one is poorly conceived. If you think the
plethora of human-sized ghouls are scary, wait 'till you get a load of
the building-sized bosses, many of which take longer than the proceeding
levels themselves to complete, and involve the spilling of much slime,
blood and ichor. There's plenty of putridity, make no mistake
At the end of a long hard nights
blasting, I came away from House of the Dead 3 pretty happy, though it
wasn't the "be-all and end-all" shooter from Sega that I was
hoping for.
Some parts of the game feel
a little rushed - it's tough, but not ultra long - yet with a captivating
audio-visual aspect, the end result is still pleasing.
The game won't win awards for
voice acting, or scripting, or variety, or longevity, but it is a brilliant
game to just wind down with after a long day at school or work (or both
if you're a teacher - ha!) and simply blow away hundreds of zombies in
an over-the-top kind of way.
Sure, it won't be for everyone,
but fans of shooters-on-rails and the previous House of the Dead titles
will revel in its cornball cut-scenes and über-gory, fast-paced action.
Kudos to Sega for putting the "splatter" back in splatterhouse.
ORIGINALITY 60%
SOUND/GRAPHICS 85%
PLAYABILITY 70%
ENJOYMENT 75%
OVERALL 70%
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