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CRIMSON SKIES: HIGH ROAD TO REVENGE (XBOX)
Clearly, this is no plain plane game
By WILLIAM BARKER
There's
something nostalgic about the 30s. Perhaps it has something to do with
pantaloons, or bootleg liquor, or the word 'dapper chappy', but whatever
the case, it makes for a you-beaut videogame setting.
From the get-go, Crimson Skies:
High Road to High Revenge (CS2) has the same such early 1900s industrial
age vibe down lickety split.
From the brown-and-white intro,
to the voice-overs, to the uniquely carburetted engine sounds, aircraft
designs and even to the freaky Mechano-esque robotic end bosses, it's
all so deliciously ambient and faithful to the era that it's hard not
to smile and feel happy that the development team has put in so much effort.
Zoom out from the finer details
however, and CS2 is a very solid action-oriented flight sim, with heaps
of guns, rockets, explosions and thrilling escapes. It could be seen as
the sequel to the well-regarded Crimson Skies PC game that was released
late in 2000, and which introduced a novel approach to a combat flight
sim - that of an alternate 1930s aero-reality.
The Xbox version of Crimson
Skies uses an all-new game engine, which incorporates fantastic graphics,
adds a few interesting new features to the mix and, best of all, you can
invite 15 of your favourite militant monkeys to a multiplayer compression
session and have a slapdash time via system link, LAN or Xbox Live.
The gameplay that made the
original game so solid is back, and even better than before. It's really
quite compelling, and if not for the impressive multiplayer capabilities,
I'd be whining and whinging about the fact that there should be more single
player missions.
That's not to say that the
single player game is over quicker than you can say "Wow, those stains
ARE real!" but it's just that because it is such a gripping single
player campaign, it's very hard to put down and therefore seems short.
Kind of like Halo, I'll be playing through the single player game for
quite some time to come on the different difficulty levels.
Before I go any further, allow
me to set the scene: It's the 1930s, but a slightly different 1930s than
the one we have recorded in dusty old books. In this world, the four-wheeled
terrestrial vehicle (a.k.a the car) plays second fiddle to the aeroplane
- the most popular mode of transport in the world.
As such, everything in society
has evolved to accommodate this high altitude method of transport, so
the cities reach high, the roads are few and massive zeppelins serve as
drive-through fast food outlets. Not surprisingly, your headquarters is
aboard one of these gas filled and heavily armed vessels, but sadly you
don't get to serve soggy saltified filth to unwitting customers. Maybe
next time, eh?
The
single player game is made up of four major regions, each of which can
be accessed by completing the proceeding area.
While each region has an overriding
mission goal, which is closely related to the story, you are free to just
cruise around, look for missions and collect tokens scattered around the
landscape, which can then be spent on upgrading your aeroplanes.
Having been a big fan of the
original on the PC, I was a smite hesitant about how the control scheme
would work on the Xbox. After all, keyboard-mouse-joystick combinations
are far more versatile than any wannabe gamepad device.
But I'll give credit where
credit's due, and this here game offers brilliant controls.
It's not so much the fact that
everything works effectively and without delay - you can perform deliciously
ostentatious Immelmans, Yo-Yos, Barrel Rolls and Inverted Esses with ease
- but it is when push comes to shove that the controls truly shine.
When its time to pop a few
caps in the peeps who haven't been giving you props, pick off a few bogies,
mow down some pointy-hats, CS2 is very rewarding. Played from the third-person
perspective, CS2 somehow manages to offer a very precise and rewarding
combat engine, and while there's no cockpit view, the aircraft look so
good that this won't be an issue for most.
Dog fighting with small and
agile enemy attack craft similar to your own is always a challenge, even
on the easier difficulty levels, but a very satisfying challenge at that.
The controls are very responsive, are not overly complex (which will please
the newbies) and the way enemy aircraft slowly disintegrate looks awesome
after you've peppered their fuselage with hot lead.
In your repertoire of airborne
tricks, you have primary and secondary weapons, brakes and a turbo gauge.
This last number can be used to dramatically increase speed and get away
from a marauding pack of adversaries, and the turbo meter also drains
when you perform special moves, such as the Inverted Immelmans and so
forth.
While the feel of flying the
planes about, and being relatively unrestricted in where you go is superb
to say the least, the intensity of combat is heightened by the impressive
aesthetics.
The "thud-thud-thud"
of high calibre machine guns of yore never tires, the booming explosions
would make Joel Schumacher flinch and the eerie whine your plane makes
as you attempt a dive from high altitude are all highlights.
The orchestral score is quite
grandiose, but very fitting given the 1930s setting. And the graphics?
Slap me with a rainbow trout and call me William Melty Eyes, 'coz this
is some sweet, sweet sugar folks.
For
starters, the anti-aliasing is extremely impressive, and when combined
with some clever bump mapping it makes the game look amazingly detailed,
whether from afar or up close.
The planes are immaculately
detailed, weapons fire is more than drool worthy and the seamless fashion
in which cut scenes for landing in planes and using turrets unfold gives
the game a real high quality feel.
The clipping range is impressive,
object complexity is high, and texture detail well above the norm.
The big-bastard end bosses
and larger craft, such as zeppelins, are often massive, giving you a sense
of dread in such situations as you circle gargantuan opponents looking
for weak spots.
Whether you're flying over
beautifully reflective ocean scapes or deep brown canyons, the background
visuals are second to none. There's a lot of attention to detail on the
planes too, and when running at 30fps, it boggles the mind to think that
a lowly 733Mhz Celeron is pumping out so many polygons.
Explosions look very nice,
with fallen enemies igniting convincingly into chunks of flaming debris,
complete with eye-catching transparent smoke trails that arc downwards
as gravity takes hold of the detritus. And speaking of smoke trails, missiles
and rockets look brilliant, as do most of the weapons on offer.
Most aircraft are equipped
with one of two primary machine gun-based weapons in varying numbers and
secondary weapons, such as semi-homing rockets, large bore shotguns and
EMP lasers. These secondary weapons have a limited supply and, generally
offer more eye candy than the primaries and serve well when things are
looking grim.
During gameplay, you can land
in various places and take control of stationary weapons turrets, such
as quad AA guns, rocket launchers, flak cannons and there's even some
levels that allow you to board moving vehicles, one example is an early
level where you can land on a boat and shoot manually guided missiles.
Taking yourself out has never been so much fun!
So, while we've established
that the dog fights are rewarding, the graphics and sound kick arse and
the gameplay is so compelling it hurts your hypothalamus, what about the
multiplayer aspect?
Well, I've got three words
for you guys: Hail to the king! Heheh, in all unseriousness though, playing
with a crew of unknowns from more than a 1000 miles away is awesome fun,
and trash talking them into tears is even better (Scientology_Meister
had it coming).
With
a fairly stable ADSL connection, we were able to play almost entirely
American-hosted games with minimal lag. Granted, when the maximum of 16
players are going at it, things can become a little sketchy, but in general
the online experience was excellent and I'm now an official Xbox Live
junkie. Say goodbye to sunlight
Sometimes when talking to other
players, their voices would come through a little garbled as well, but
the gameplay experience was well above expectations with 10 players going
the tonk simultaneously.
And, with a plethora of game
modes, including DM, Team DM, CTF and all the other usual suspects, such
as Wild Chicken and Keep Away, longevity is well and truly taken care
of. It's also nice to have global ranking in addition.
Furthermore, the use of turrets
and other stationary weapons comes into play a little more during online
games, with their improved armour and zooming capabilities coming in very
handy for defending flags and improving your frag score. Downloadable
content is also part of the package, and new planes are rumoured to be
in the pipeline, which is nice.
Non-online multiplayer modes,
such as split screen and system link games, also offer hours of entertainment,
but once you've been online, everything else starts to look staid.
Crimson Skies: The Road to
High Adventure has a light-hearted feel that seems to permeate every facet
of the game and, at times, it becomes a very flamboyant romp through a
1930s that never existed.
I really liked Crimson Skies
on the Xbox - it's a very playable and inspiring title. It's the kind
of game that will bring new gamers, and indeed Sony-only gamers into the
Xbox mould, what with its ultra-high production values and succulent gameplay.
There is a chance that some gamers will quickly tire of the dogfighting
on offer, but for most, there will be little to complain about.
When you throw fast-paced aerial
combat into the mix, solid multiplayer features online and off, along
with an undeniably charming cast (voiced by the original CS crew), a gobsmacking
visual presence and booming sound effects, you're left with one of the
year's best Xbox games.
ORIGINALITY 85%
SOUND/GRAPHICS 95%
PLAYABILITY 90%
ENJOYMENT 95%
OVERALL 95%
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