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WOLVERINE'S REVENGE (PS2, XBOX, PC)
Sideburns + adamantium = win win
By MARTIN KINGSLEY
Who
thinks Hugh Jackman looks like Eddie Munster? Me. Look
at those sideburns! *swoon*.
Seriously though,
the sideburns count in this game is truly unbelievable. How many sideburns
are there in Wolverine's Revenge (WR)? Plenty.
But how many,
you ask? Well, two, actually, but they're big enough that they deserve
their own credits in the title sequence, and probably had separate agents
to negotiate their appearance in both X-Men 2 and its spinoff,
Wolverine's Revenge.
By the way, would
you like a stick of chalk? No? I thought so.
Anyway, for WR,
Activision have pulled off the impossible and not roped in Hugh Jackman
to voice-over the role of Wolverine, instead opting to call in their favourite
and ours, Luke Skywalker--I mean, Mark Hamill.
Reason? Well, Jackman
was hosting an awards ceremony and Hamill once sported a goatee on the
set of Wing Commander, so that pretty much settled that.
I must say, however,
that for someone who was once snogging B-grade porn stars on a blue screen
to comply with a contract with Origin Inc, Marky does a particularly good
job of being the rough and tough Wolvie we all know and
know.
I might also add,
on a purely nostalgic note, that Hamill has provided the voice-overs for
numerous computer game villains over the years, including Ripburger from
Lucasarts' cult classic adventure Full Throttle and Aaron Hanson from
Soldier of Fortune 2 (an Activision production, surprise surprise), and
that this is his first role as a goodie in a long while.
Now, a point I'd
like to make is that is the PC version is converted from the Xbox game,
and not a particularly excellent one at that, although it does have mouse
support.
In the world of console
conversions, mouse support of any kind is always appreciated, even if
it's not well implemented, as is the case here.
Button presses during
gameplay can take nigh on an actual second to have any effect which, in
a world of three nano-second response times and optical mice, is not very
heartening to see, and even less fun to experience first hand.
Oddly enough though,
this problem only occurs during actual gameplay, and not at the menu level
of operation, indicating
something. I don't know what, but it must
indicate something. We'll state that it indicates chalk for the sake of
it, mmkay?
Anyway, calcified
rock and "Marky" Mark Hamill aside, let's get down to the nitty
gritty of it, shall we?
The nitty gritty
of it, I'm sad to say, is that Wolverine's Revenge feels like an extremely
mediocre cash-in on the X-Men movie franchise, so standard in both
design and implementation that it's a wonder someone bothered to give
it a title.
Maybe they should
have just slapped down a barcode reading "Product #44521b" and
saved their marketing department the trouble of having to come up with
a trendy box design.
Wolverine's Revenge
attempts to make up for this by being a mildly pretty game, but nearly
seventy percent of that prettiness of the PC version is lost due to the
fact that there's basically no graphics card on the market besides the
ultra high-end ATI Radeons that takes advantage of what the Xbox has inside,
whereas Wolverine's Revenge has been designed from the ground up with
the Xbox's advanced NVIDIA chipset in mind, a fact that's painfully obvious
from the word go on the PC iteration.
So we can discard
the prettiness factor for now, and concentrate on the gameplay.
Basically, you are cast
in the role of Wolverine. Beginning during the mid 70s, in the top-secret
Weapon X facility, and jumping years up until the approximate date of
the X-Men 2 film, the action gets hot and heavy fairly quickly,
as you are constantly facing off against multiple opponents and have no
other course of action than to beat them to a pulp.
While this is mildly
amusing to begin with, it can get slightly dull after about the fourth
level, the same formula applied time after time after time, namely: "Brawl
with soldiers at point A, run to point B, press button at point C, rinse
and repeat as necessary."
The monotony is
broken up by boss fights between a few of your favourite Marvel Universe
villians, including Magneto and Juggernaut, as well as having to face
off against Sabertooth, who's making his annual "kill Wolverine"
pilgrimage.
On the more pointless
end of the scale, you get the opportunity to fight, of all characters,
Wendigo, who hasn't been seen for yonks in most of the comics and has
absolutely zilch to do with either of the films. Tres weird, no?
While the console
versions fare well, as I mentioned before the controls for brawling on
the PC are
badly implemented, at worst, and poorly designed at best.
It's really quite
irritating to get the crap kicked out of you by some big dumb marine,
despite the fact that you've been clicking the mouse close to twenty times
with no response. I theorize that this also has something to do with the
engine that handles Wolverine's Revenge, specifically the way in which
it handles collision detection.
What I mean by this
is that you can't seem to attack once an enemy has started his or her
attack animation, and the only way you'll actually win a fight is by either
hammering buttons like you were born to do it, to the general bemusement
of spectators, or slide tackling everything that moves, which sort of
takes the fun of fighting in the first place.
Points should be awarded
for the programmers implementing reasonable interpretations of Wolverine's
enhanced senses, allowing you to see mines, body heat and lots of other
usually undetectable things, as well as filtering the whole screen in
fluorescent yellow, which can be seen as either very 1970s kitsch or as
a definite cause of photosensitive seizures.
Again, this is prettier
on Xbox.
Sound-wise
Well,
other than Hamill's suitably gruff voice work, the other actors are pretty
much bog standard, as is the usually orchestral music
sort of like
the game, really. Pretty
much bog standard.
If you really must
own every single piece of X-Men memorabilia on the face of the Earth,
then please, by all means, buy Wolverine's Revenge.
Otherwise, unless
you're really, really masochistic, I'd suggest this to you as a rental
only, as, all things considered, I found WR to be somewhat short, and
most veteran gamers will find themselves watching the end credits roll
within 72 hours. Not exactly tiny, but then not exactly large, either.
ORIGINALITY 70%
SOUND/GRAPHICS 75%
PLAYABILITY 70%
ENJOYMENT 65%
OVERALL 70%
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