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WARCRAFT 3: REIGN OF CHAOS
Taking WarCraft to the next level
By MARTIN KINGSLEY
<Dukstar>IT'Z
HEAR, IT
IS
HEAR!!!
<OttoTheCrate>What the hell has u all excited?
<HateMale>Yeah, what givez?
<Dukstar>Exited? Im not exited! Im historical!
<OttoTheCrate>Historical? ROFL
Hysterical, you mean
.
<Dukstar>FINALE!!! IT IS HEAR!
<OttoTheCrate>Finale?
<OttoTheCrate>Oh
"FINALLY"
<HateMale>ROFL, I luv eat when peeple can't spel! Hehe!
Opman enters room
<Opman>Dukstar, either tell people what you're talking about
or get off the board!
<Dukstar> WARCRAFT 3 IZ HEAR!!!
<OttoTheCrate>OMG!
Opman leaves room
This was the conversation that
alerted me to the fact that Warcraft 3 (WC3) had finally arrived. In a
burst of excitement and adrenaline, I leapt from my position in front
of the monitor, grabbed coat, hat and keys, and sped down to my local
computer shop, only to find it closed. Looking around, I then realised
that it was the middle of the night
Dejected, I resolved
to retreat and return with reinforcements the next day. The denizens,
however, had other plans
I returned in the early morning
to find that the store had been swamped by members of the race that we
call "The Great Unwashed". It is a strange creature that bears
a stunning likeness to the garden-variety geek.
Do not be fooled, however,
as The Great Unwashed are far more dangerous, survivors of many a 3am
Red Alert 2 skirmishes and 48-hour Counterstrike endurance championships.
Hardened troops, they secure their objective with speed and brutality.
However, my reinforcements
consisted of my friend Jim and his slightly beat-up Camaro. Quickly formulating
a battle plan, we dived into the Camaro and put the pedal to the metal.
10 seconds later, we both came to the conclusion that this wasn't a good
idea.
49 seconds after that, we both
came to the conclusion that:
1. The Camaro was not
built for going through shop front display windows
2. Jim's Camaro should
have had seatbelts
3. That the human body
was not designed to be thrown through the non-existent windscreen of a
Camaro
Nevertheless, we did
manage to gain entry to the shop, not without a little pain - but no pain,
no gain, right? And we certainly gained with me nabbing two copies of
Warcraft 3 and Jim grabbing the cardboard cutouts that were still in one
piece.
We calmly walked out the door,
around a corner and then legged it, with Jim running for a phone booth
in order to get his car towed. You can see that I go to extraordinarily
long (and painful) lengths to review games.
But I digress
Warcraft
3 is one of the most eagerly awaited games ever. And now that it's here,
there is one question on everyone's lips: "Was it worth the wait?"
The answer is "Maybe".
Why? It depends on how you
like your RTS
Blizzard is best known for
three things: Diablo, Warcraft and Starcraft. Using their past successes
as a guide, they have taken the best bits from all three, thrown in a
truckload of storyline, a dash of tactics, three tons worth of RPG flavoring
and an aromatic, yet simple 3D engine, stirred it all up and voila! Warcraft
3.
This cooking analogy
just doesn't cut it when it comes to describing W3, so I'll expand.
We come back to the world of
Warcraft, some years on from the original Warcraft games, where (to be
blunt) there is the kind of peace that you get when both sides are busy
reloading. The Orcs and Humans are still warring, but there's trouble
in the air and a strange prophet on the loose. Old traditions are revived,
blood sacrifices start occuring and dark ceremonies begin wreaking havoc
as a dangerous Plague causes the population to drop like flies.
The story, unlike in other
RTS games, is a major part of the game and is expertly written. You control
various hero characters, who "level up" with experience, allowing
them to gain special abilities, like spell and weapon abilities. They
are also the only type of character who can pick up and use the various
special items that are scattered around the landscape or possessed by
higher level creatures like Ogre Warriors and dragons.
The hero characters are tied
into the storyline, and appear from time to time in the other race campaigns,
of which there are 4:
Orcs: Your basic
race, with a leaning towards animal and grunt units. The are slightly
slower than their human counterparts, but do more damage and have better
armour to compensate.
Humans: The counterpart
of the orcs. They lean towards mechanical units and magic use, as the
Dwarves and Elves are part of the human Alliance.
Night Elves: Magic users,
this race has many stealth-based units and is faster than all the other
races.
Undead: This race is
the weirdest of the lot. They can cannibalize dead bodies to return health
and use swarm tactics to destroy their enemies. Sounds a bit like the
Borg, doesn't it?
Unlike Command & Conquer
or other examples from the RTS genre, Warcraft 3 focuses on small unit
tactics. It's very rare that you'll ever be in control of more than 30
units. Because of this, WC3 shares more in common with the Commandos series
than with more conventional RTS games.
The graphics engine, which
- as I said before - is excellent, while still being simple to use. It
takes advantage of a 3D camera, with a limited field of view. While at
first the engine may seem simplistic, after a while you come to appreciate
the level of detail Blizzard have incorporated into the engine, such as
the slowly turning clock built into the Town Hall, or the bellows blowing
outside the Blacksmith.
Surprisingly, the game
can even run on low-spec PC's without too much trouble. The cutscenes
are truly stunning, comparable to Final Fantasy (the movie) in quality.
Likewise, the sound is excellent, with great voice acting and an amazing
soundtrack.
The multiplayer aspect of WC3
is great, with full AI and LAN/TCP-IP support out of the box, plus over
30 different maps to play on. With many people already online and fighting
it out, there is no lack of servers to play on and the number of servers
should only keep on growing.
The last thing worthy of note
is the world editor that allows you design huge maps, with many tile-sets
included and simple controls, so you can be assured that it won't be long
before a flood of user-made maps makes its way onto the web.
So, in conclusion: Warcraft
3 is the best thing since sliced bread. End of story.
Why are you still here?
ORIGINALITY 80%
SOUND/GRAPHICS 90%
PLAYABILITY 90%
ADDICTION 95%
ENJOYMENT 100%
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