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WAKEBOARDING UNLEASHED (XBOX, PS2)
Is Tony's time at the top nigh?
By WILL BARKER
There's
a big difference between 'action' sports games and sports games, and Activision's
O2 range falls into the former category.
From one of the oldest and
most respected US-based computer and videogames publishers, we've had
skateboarding with Hawk, snowboarding with Palmer, surfing with Slater,
bicycle motocross with the Hoffman and now we have wakeboarding with a
dude called Shaun Murray.
The average sports game offers
realism above any other aspect, and joy is usually derived from completing
what are generally rational tasks in believable places.
The games listed above, on
the other hand, are action sports games, where physics are looser, tricks
are crazier and blood spills. While I'm all for action sports games, I
do tend to get a little crabby due to the unrealistic physics on offer,
and being an avid wakeboarder (and snowboarder, BMXer, and bodyboarder)
I often daydream of how cool the O2 games would be if more true-to-life.
But, at the end of the day,
I've played 'em all and I'll be honest - I really love 'em.
Sure, they're not exactly 'accurate'
and the things your extremely gnarly alter ego can do are sometimes downright
ludicrous, but perhaps that's part of what makes them so compelling. Which
in turn kinda makes me look stupid after arguing that I get upset about
the lack of realism.
My head hurts
In the real world, wakeboarding
is an amazingly fulfilling sport. It's a bit like snowboarding, but you
can carve tighter and deeper and the tensile rope allows you to slingshot
about the place. Sometimes you've got a dude in the boat throwing beers
at you, and sometimes there are topless chicks asking
Oh, right.
The game.
Beginning like most of the
O2 games in the series, you get some seriously hi-res, DVD quality footage
of wakeboarders doing what they do best (no, not playing backgammon with
monkeys), and it must be said that the camera angles used are superlative.
Anyway, like the other
games in the O2 range, you have a number of 'base' options from the menu
screen after the intro fades out, staring with one player and two player,
load/save, videos, options and playlist.
My first port of call was one
player, followed by the career mode. What ensues is the ultimately the
same as the other O2 games, where you can pick one of seven boarders and
must pass roughly 16 objectives and challenges on each level, of which
there are 11.
After coarse calculations,
this results in a grand total of three objectives for the entire game
and, upon outside consultation with a motley crew of chain-smoking mongeese,
the final figure lands at about 170 objectives/challenges, which ain't
too shabby.
There are also gaps to conquer
too, and the more of these three tasks you complete, the more levels,
stats and boards you'll unlock. The career mode is quite the long haul
and I thoroughly enjoyed the majority of the challenges, though there
will always be the odd frustrating objectives.
Beyond the single player campaign,
which is pretty damned tough and rewarding to boot, there's a free ride
mode and also a free drive mode where you get pilot the boat and do water
doughies. Cool.
In addition, there's a plethora
of two player modes, which I absolutely love and, for me at least, they
elevate this game above and beyond the Tony and Hoffman titles.
There are four modes on offer
when playing two-up, including Tug-O-War, which is kinda like a squeeze
mode. Both players start off behind the boat and the more technical tricks
you do, the shorter your opponent's rope gets.
The winner of this volatile
two-player mode will have ample amounts of rope left, while his opponent's
get so short that he will eventually be ripped to bloody shreds on the
speed boat's V8-powered propellor, and then eaten by sharks and later
pecked by seagulls.
Next up is the Trick
Attack - a good old fashioned favourite that even the purists will be
able to stomach: The boarder with the highest score when the time runs
out wins. Nice and simple, but can often turn into a one-sided affair.
Especially if your best mate's a blind cephalopod.
The third mode for two players
is Horse, the classic 'take-it-in-turns' trick attack mode pioneered by
Tony Hawk and loved by millions the world over.
The last mode is probably one
of the most enjoyable - co-op. Ever since Halo stormed onto the Xbox,
I've totally craved anything with those four (three?) special letters,
and Wakeboarding Unleashed doesn't disappoint.
One player takes control of
the boat and tries not to scrape the enamel off the hull by mounting rocky
outcrops while the other player holds on to the rope for dear life and
hopes to hell that the driver doesn't do too many 120-degree handbrake
turns, despite the fact that boats don't have a handbrake. Natch.
In this mode, there are objectives
for both players, where various challenges involve collecting petrol,
doing tricks and steering the boat through targets. Even without the objectives,
the bare-bones effect of hooning about with a buddy in tow is extremely
enjoyable.
The physics involved in Wakeboarding
Unleashed are very solid - until you hit the wake and fly 100 feet into
the air. Still, it gives you a good deal of time to perfect your inverts,
which look absolutely sensational.
There are plenty of tricks
on offer for the savvy of D-pad, including manuals, grinds, wall rides,
special tricks, double-tap moves, no handers and the list goes on.
With many of variations on
all moves, such as double taps with anything (grab, invert buttons, directions
etc) and combinations of all these -- and let's not forget spinning while
tricking to up the score - make this a very tasty proposition for those
already well-drilled in the Tony Hawks and Matt Hoffmans. Suffice it to
say, if you liked the latter games, you'll love this.
The single player
game is good, solid fun, and will teach you how to master all the tricks
of the trade with the various objectives on offer. Just like all good
games in the O2 series, you'll have to beat top scores, knock five tubers
off their inflatable rubber rings and trick over massive obstacles and
such.
Gameplay is very addictive
and the sport of wakeboarding translates superbly from real life to digital
life, with great water physics and effects.
The idea of the taught rope
controlling some of your lateral movement is also a rather fun concept,
and it's ace watching your boarder get dragged to the right - mid-air
- as your boat driver decide to take a shortcut.
Hitting the wake at full tilt,
projecting into the air, then pulling off tricks and landing them are
probably the four most important aspects to gameplay, and while together
they form what is one of the most rewarding exercises in videogaming,
the gameplay is not without flaw.
Oftentimes your tricks can
seem to glitch if you land on solid earth, or anything that's not a highly
viscous liquid, and the manual's look a bit dorky at times too. On the
whole though, the pros far outweigh the cons, and Shaba has crafted a
terrifically addictive game to get stuck into.
The levels that Wakeboarding
Unleashed throws at you are pretty good - some are brilliant and some
are a little lacklustre, though in general there's a lot to like, as the
mix is nice and varied. Sometimes I found that the AI-controlled boat
(following the same path time and again) is a little boring, and human
pilots always tend to offer a more - how do you say? - hazardous ride.
The game's difficulty belies
its action sports origins, as Wakeboarding Unleashed has a delightfully
well-paced learning curve, where you'll find that busting out alternate
paths, special moves and sky-high scores won't be an instant occurance.
Most who are familiar
with the O2 franchise will be able to rip it up good and proper from a
fairly early stage, but even with the know-how of similar games, Wakeboarding
Unleashed is a very different and perhaps even more dynamic offering than
the other sports action games from Activision.
The music line-up is a little
eclectic, but fitting nonetheless. There are in fact more songs on the
playlist that made their debut before 1990, than those after, with the
1969 song "I wanna be you dog" performed by The Stooges as one
of the more aurally pleasing tracks.
Of course, you can also add
your own ripped custom playlists, which is nice, and the sound effects
do their job well.
All things considered, this
is a tip-top game. While many will disagree, I reckon this is also the
best game in the O2 range, with a more intriguing method of locomotion
on offer, combining the best bits of snowboarding, waterskiing and, umm,
something else that I can't think of right now.
The visuals aren't class-leading,
but they are very nice to look at: The water effects (mottled reflections,
the wake from the boat) are very realistic and the motion capture on the
boarders is, as always, phenomenal. When you're flying through the air
with the board trailing like an aeronautical device, inverted of course,
it looks amazing, and feels pretty good too.
There really isn't anything
missing from this game, save for maybe online play, and Shaba has delivered
the goods and then some in this instance. We did find that loading times
with our copy of the game on the Xbox were horrendously long, but this
was an isolated incident (we hope).
Wakeboarding Unleashed featuring
Shaun Murray may be a departure of naming connventions for the popular
action sports O2 brand, but who cares when both single and multiplayer
action is this good, and with enough longevity to keep you happy for months.
Wakeboarding Unleashed elevates
Activision's action sports franchise to another level. Highly recommended.
ORIGINALITY 90%
SOUND/GRAPHICS 90%
PLAYABILITY 85%
ENJOYMENT 95%
OVERALL 95%
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