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RISE OF NATIONS (PC)
From wooden club to nuclear bomb
By TOM FAHEY &
WILL BARKER
When
I first caught a glimpse of Rise of Nations (RoN), I immediately thought
"not another Age of Empires".
And when I first
saw the game, I thought not another porn movie. Then I woke up.
But seriously,
there was a little uneasiness at first, as the game does look to borrow
many elements of the aforementioned title.
Thankfully, my
apprehension was quelled in the knowledge that the game's chief designer,
Brian Reynolds, was the grey matter behind Civilization 2 and Alpha Centauri.
Fair point, but
In my opinion, there was never enough difference between the RTS's (Real
Time Strategy) that Microsoft was producing one after another.
Still, it was my
duty as a game critic to give it a fair go, and see what it had to offer.
Well, as it turned out there had been quite an improvement on what seemed
to be AoE 3.
Indeed, the first
few hours of game time with RoN instantly made me think Microsoft had
simply said to Big Huge Games [the developers] to follow the successful
formula pioneered by Age of Empires - but after more in-depth look, it
slowly but surely becomes apparent that this is not the case.
As you all probably
know, AoE is based way back in the days where the only arsenal you had
to beat your enemy to death with was a bone. How they managed to kill
the beast to get the bone is beyond me, but that's another issue.
Enough with the bone talk
Tom.
Okay, but you could evolve.
Through collecting resources, researching and building new buildings,
you could eventually evolve to the "iron age" where the solders
wielded cold hard iron swords in battle and the buildings were constructed
of stone.
But as you can tell, even in
the furthest reaches of the game, we're still looking at the BC time period.
So what's the go with RoN,
then? Well, simply put it's an evolution on the AoE theme, and let's be
honest, the AoE formula is well liked by many (15 million gamers, I believe)
and wasn't really in need of fixing in the first place. Still, RoN is
more than just new units and upgrades, and makes for a hugely entertaining
experience.
Although Rise of Nations is
ridiculously similar to AoE at first glance, I'll hold my tongue for the
moment and explain why it's so eminently playable.
You start in a similar time
period as the former title, although your timeline extends to thousands
of years rather than hundreds. In essence, this is biggest difference
between AoE and RoN, but it's this ambitious difference that makes the
game so engaging.
Yeah, it's really cool
to start off with a bunch of sword-swinging Neanderthals, only to work
your way up through the technological advancement ladder.
The way the game flows is
spot on too, as your advancements through the ages never seems too rushed,
thanks in large part the mammoth amounts of upgrades, buildings and other
items you'll have to acquire to advance your civilisation.
From wooden club, to nuclear
bomb. Catapult to Tank. Archer to Sniper. It is the only game that I have
ever played that has such a massive yet gradual change in gameplay. You
start off very slow, gathering resources, researching various kinds of
intelligence at your library, eventually rising your nation from almost
prehistoric times, to the modern age.
There are so many different
things to research in order to evolve it's kind of hard to fathom at times.
In fact, it's quite entertaining.
But when you think about it,
man (and woman) didn't wander around the earth one day, trip over a rock
and by the time he got back on his feet, found himself staring at cities
that touch the sky! It took thousands of years of evolution to get to
were we are today, and RoN portrays this point very well, in that it takes
a good hour of solid gameplay to organize an army of the modern day.
Which brings us to
the combat section of the game. Some RTS games have it down pat, and while
I wouldn't call it the best warfare emulation ever seen in an RTS,
it stills packs quite a punch, and the sheer amount of units on offer
can make for amazingly intense, sometimes frenetic, battles.
At first the graphics seem
to have little to no improvement over a game going on 5 or 6 years. Now,
your first question would probably be: Err.... Why?? Well, the answer
I shall tell you is this: Take another look... you see, to start with
you only have very basic units which can't really perform any amazing
feats that require special effects.
However, once you upgrade and
get the odd jet fighter plane, aircraft carrier and nuclear bomb (Hmmm...),
the true depth of the graphics can be seen. A huge blinding flash, followed
by a devastating force wave, finished off with a massive mushroom cloud
is what follows when you set off a nuke from your missile silo. Very impressive
and somewhat shocking at the same time.
I agree, and it's interesting
to see how dodgy the game looks initially, and I guess I was pretty disappointed
with the developers for designing, what on first inspection, looked like
a low-rent game. But RoN's scope is vast, and you don't really begin to
appreciate, or at least marvel at, the graphics until you start to sample
more of what the game has to offer, such as the aforementioned (and grin-inducing)
nuke.
The bottom
line is this: If you've played any of the Ages games, that is Age of Empires
or Age of Mythology, you'll be quite comfortable with RoN.
There is a slight feeling
of turn-based strategy involved, which is brought about by the way gamers
can pause the game and issue orders, which is very useful and efficient
when directing thousands of troops and industry.
Still, the action element
of real-time strategy gaming is there in full force, and the main difference
between this and the AoE games is that you'll probably have a lot more
fun, due to the massive amount of diversity in all constructables.
With generic (but likable)
graphics, one of the best interfaces on offer and gameplay that just never
seems to end, Rise of Nations is one killer app.
Die-hard AoE fans may spurn
it as a thinly-veiled clone, but hey, they'll only be missing out on a
deep and involving real-time strategy masterpiece.
ORIGINALITY 70%
SOUND/GRAPHICS 85%
PLAYABILITY 80%
ENJOYMENT 90%
OVERALL 85%
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