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TRUE CRIME: STREETS OF L.A (PS2)
Violence with no direction
By MARTIN KINGSLEY
Guns,
kung fu, fruity language, slow motion, copious amounts of blood, high-speed
car chases
Yep, it's all here.
Unfortunately, we're missing
three things:
1. A character with
any, any likeable qualities, no matter how slight.
2. A storyline that
actually bothers to have something to do with reality.
3. Something innovative.
Something. I don't care if it's peach flavoured wallpaper, just something,
for crying out loud.
There are a lot of things that
irritate me about True Crime: Streets of L.A, but one stands head and
shoulders above the others.
It could be the limited combat
engine, it could be the hopelessly over-complicated control scheme, it
could even be that a producer has gone to the trouble of hiring both Gary
"The Professional" Oldman and Christopher "The Last Man
Standing" Walken for voice acting, and then has wasted their talents
on what is possibly the most generic script of the century.
However, no; it is not any
of the above. The thing that annoys me the most about True Crime is its
utter inability to be anything but a derivative Frankesteinian beast,
bloated by stupidity and sloth glossed over by a pretty graphics engine.
This may seem a little harsh,
but in a fiercely competitive market, TC is simply another shallow clone
in the Land of The Duplicates. Let's start with our player character,
one Dt. Nicholas Kang Wilson, a sure fire contender for Pillock of the
Year, and someone I would gladly deconstruct with a baseball bat and five
minutes of free time in a soundproofed room.
Within the space of the first
cut scenes, Kang has berated his assistant, acted like a macho moron who
couldn't plot his way out of a wet paper bag and has pointlessly shown
off by throwing a chopstick into a Triad thug's ear, a feat I find curious
considering that most restaurant chopsticks are as disposable as all Hell
and have the aerodynamic qualities of a warehouse full of Russian aeroplane
parts.
The
going doesn't get much better, and every time Kang opens his mouth, it
seems it is only to switch out whatever foot was in there previously.
His catchphrases have been
pilfered from cop shows, other games, and probably a few cookbooks just
for good measure, and those that haven't are really, really, really bad.
Examples:
- Are you scared? You should
be.
- Life's a highway, and
I've got road-rage.
- Add two cloves of garlic
and bake on high for thirty five minutes.
Well, I lied about that last
one, and with that exception in mind, I wish I was making these up. *sobs
hopelessly* I really do.
OK. So, we've established that
Kang is a complete fundamental orifice. The storyline, or lack thereof,
is wafer-thin, and is merely an excuse for our boy Nick to rip around
town, tearing up the firmament as he pops caps in bad guys left, right
and centre whilst spouting more of the poorly thought out rubbish it seems
it is his lot in life to share with the populace of Los Angeles.
A combat system so totally
cribbed from Dead to Rights that it's not funny. Dives left and right,
triangle button held down for slowmo, akimbo handguns at the ready, with
kung fu as a secondary weapon. Only, at least Dead to Rights actually
achieved something on this front.
True Crime can't even get that
correct, turning what could easily be a user-friendly system into a convoluted
mess of hyper-sensitive controls, clunky combos and weird camera angles.
Hell, even the kung-fu itself
is stolen off of Shenmue, that wonderfully sharp martial arts adventure
on the now-defunct Dreamcast (note: Shenmue II is soon to be released
on Xbox. Sega fans, take heed!), but with only about half the charm. Ooh,
my head hurts just thinking about all the copyright laws that have been
breached here.
Wait, stop the press, I've
just discovered something to like about True Crime. No
Yes
Ah,
there it is: The sound effects. Can you tell I'm grasping at straws here?
Anyway,
the sound is actually pretty good. As mentioned above, there are the vocal
talents of Christopher Walken, Gary Oldman, alongside a less skilled panoply
of mediocre rappers, and, of all people, Snoop Dogg.
Some might actually consider
this a reason not to buy True Crime, but if rap, hip-hop and/or R&B
is your thing, then this soundtrack is for you.
Never mind that I personally
would play the entirety of this game through with the mute button firmly
taped down just so I wouldn't have to hear Kang's annoying whine, akin
to the noise made by an industrial turbine going full bore.
Driving is fun, and like with
the less-than-successful The Getaway, something close to thirty miles
of L.A is faithfully recreated right down to the last palm tree, or so
we are told.
Although, come to think of
it, what, exactly, is the point of that? I mean, it's not as if this game
is actually grounded in real life. At its heart, True Crime: Streets of
L.A is not a bad product, just an incredibly mediocre one.
If this game was a food, I
think it would be take-away, possibly a hotdog
you know, an overly
long, particularly thin something filled with items of suspicious origin
and little actual content.
If you must own everything
that shamelessly rips off John Woo's 'blood-opera' styling, then, by all
means, go ahead and buy True Crime: Streets of L.A, but, should you happen
to not fall into the category of the hopelessly addicted fanboy, then
steer well clear of True Crime
except, of course, for those times
when you're really feeling masochistic and the video-game rental place
is closer than the pub.
Note to self: Move next
door to pub.
ORIGINALITY 70%
SOUND/GRAPHICS 85%
PLAYABILITY 70%
ENJOYMENT 60%
OVERALL 65%
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