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TENCHU 3: WRATH of HEAVEN (PS2)
The
best Tenchu game yet?
By MARTIN KINGSLEY
The
Tenchu series of games started out, way back in the mists of time, when
the big grey box known only as "the Playstation" had just touched
down and the Sega Saturn was still haunting the back shelves of Cash Converters.
We were still agonising
over Ecstatica 2 and bouncing around with glee over Quake: Men were men
and polygons were jagged.
At this time, when the only
games available for the fat grey rectangle came in Abe's Odyssey and V-Rally
flavour, in sauntered Tenchu.
Actually, it descended via
the skylight ala Mission Impossible, lobbed a few smoke grenades around
the place and then quite happily assassinated my goldfish, leaving behind
only a lingering smell of silicon and a few solitary scales floating on
the watery surface of my ornate Harley Davidson-motif fish bowl.
With an emphasis on sneakiness
and dirty tricks, Tenchu was packed with more violence, ninjas, Tokugawa-Shogunate
style bribe takers and horribly off-kilter humour than you could shake
a shuriken at.
Tenchu followed the adventures
of 2 dedicated assassins, Rikkimaru (the nasty looking dude with the white
hair) and Ayame (a complete rip-off of Ninja Scroll's girl-ninja). As
samurai under the command of your retainer Lord Gohda, you are dispatched
on missions to keep the general peace in Gohda's cosy little part of Japan,
for example killing a merchant who has been trafficking village girls
to illegal brothels.
This generally involves you
ending up getting blood all over your nice clean sword, but hey, what
can you do?
As these missions require subtlety,
you had to plan out your approach and time everything just right, or you
could be facing an angry unit of pike-toting guards before you could say
"Banzai!" ala Crouching Tiger, Hidden Dragon.
In fact, little grasshopper
notes with interest that Tenchu could even be considered a spiritual ancestor
of sorts to that sneak-em-up classic, Metal Gear Solid. Unfortunately,
and to Tenchu's detriment, the control system was
funky, to say the
least.
Minor but still
quite annoying bugs plagued the controls and clipping issues didn't help
in the slightest. The AI could also go from dramatically dumb to downright
insane in less time than it takes to hire a hibachi chef. Nevertheless,
it still maintained a core following and became a sort of cult classic
in its own right.
Anyway, this core following
must have bought enough copies for someone to commission a prequel because,
if you fast forward by 2 years, Tenchu 2: Birth of the Stealth Assassins
(BotSA) has been released, to a general outcry from the citizens of Planet
Politically Correct and a general cry of "Yay!" from all the
Tenchu fans.
A prequel of sorts, BotSA improved
on its predecessor in nearly every way, with more detailed graphics, way
better controls and cooler stealth kills. The storyline was also fun to
play out, but not nearly as intricate as the first, detailing how it is
that Rikkimaru and Ayame came to be retained by Gohda and how they started
off their careers.
And now, after a spate of silence
from those nice boys and gals at Sony, we once again get to ninja our
way back into medieval Japan, bowls of poisoned rice at the ready.
First off, it's worth mentioning
that Tenchu 3 should be bought just to see the incredible intro, which
effectively captures the dramatic feel of a 60s samurai flick such as
the prolific and now incredibly rare "Lone Wolf with Cub" series
as well as the non-stop action and grace of Rurouni Kenshin and its OAV
brother Samurai X.
Cinematic niceties aside, you
quickly get down to business, choosing your ninja and heading off into
the night. It's interesting to see that the 2 samurai not only require
different styles of play to use effectively, but have different plot arcs
as well.
For instance, the first mission
of Rikkimaru's story involves the assassination of a dirty businessman
(strangely enough, this was the basic idea of the first mission of the
original Tenchu), whilst his counterpart Ayame must head off into a convoluted
and not a little confusing bamboo forest to deal with a lost temple supposed
to have the women of the nearest village under their control.
However, like the
soon-to-be-released Tomb Raider: Angel of Darkness, the plot arcs may
be different, but the outcome is still the same, with Ayame catching up
with the crooked businessman in mission 2 instead of mission 1, and Rikkimaru
totally ignoring the whole temple side story.
However, these trivial missions
quickly come to a close, and you then start to understand the whole underlying
backstory that ties these various beginning missions together, a backstory
which rapidly becomes THE story within the space of a couple of hours,
following an attempt on Lord Gohda's life and the revelation that someone
with a whole lot of power is making a play for grand divinity using a
selection of unexplainably powerful magic stones.
Sure, this may not be the most
original of storylines, but the overall game design more than makes up
for this lack of originality, combining a Tomb Raider-style camera setup
with the fast paced button mashing combo attitude of Dead or Alive and
the stylish fatalities of Mortal Kombat in a juicy Dead to Rights dramatising-angle
sauce.
A mishmash of ideas and styles,
one would think that it would be impossible for it all to work as a cohesive
unit, but it does, and surprisingly well at that.
While the controls take a bit
of getting used to, in practically no time at all you'll be swinging from
rooftops with infinite ease and slaying useless guards left and right.
My personal gripe with Tenchu
3 has to be that it sometimes is very vague about where it is you have
to go and doesn't give any hints on how the hell it is you actually read
the map.
This would have been extremely
helpful in the early stages, where a lack of clarity is notably present,
more so in Rikkimaru's missions than in Ayame's, but it's still there.
Thankfully, after
much frustration, you will hopefully gain insight into how the map works,
and things should become wonderfully clear beyond that point.
As far as visuals go, Tenchu
is a mixed bag, with excellent motion capture, average lip-synch, texturing
which ranges from bland to downright creepy and enemy designs that run
up and down that same gradient.
The aforementioned guards and
samurai make up a major portion of the opening 3 or 4 mission's opponents,
after which everything gets rather Resident Evil-ish, with terrifying
zombies, pools (literally, like as in swimming pools) of blood and undying
spirits out in force, with your average, everyday Joe Monster rearing
his ugly head from time to time.
The computer AI is really quite
inefficient or, as my friend [gF]Draxlord rather aptly described them,
"They're a bunch of bricks." I've never seen so many people
hit their own colleagues over the head with a sword before.
Brick-like or not, however,
there sure are a lot of these morons, and boy do they like to swarm you.
It's like the fleshy equivalent of a tank rush, with the exception that
I wouldn't trust these fools with a go-kart, let alone a tank.
However, while it may be the
ultimate challenge to attempt a completely silent mission with not one
alarm being set off, the real challenge is resisting the temptation to
beat every single one of the guards to death with a dead cod.
Moving on, special mention
must go to the inventive and innumerable ways to go about killing people,
and the pure quality of the death animations, some of which are so utterly
destructive on the human body it would make Leatherface stand back and
take notice.
From the kung-fu bone breaker
Ayame specials, to Rikkimaru's silent but deadly one-slash-kill Batousai-style
attacks, you really have to watch these things 3 or 4 times to understand
the whole attack -- and believe me, you'll go "OUCH!" once you
do.
Personal
favourites include the two-legged neck snap, spinning decapitation and
lateral skull incision (read: chop the top of someone's head off).
Mortal Kombat would be proud.
Also, the inventory contains
some rather cool stock, although the throwing knives are complete duds.
Poisoned rice, various potions
and more explosives than you can shake a demolitionist at, along with
one or two novelty items that really don't help in the long run and are
best left alone.
In retrospect, this is probably
the finest of the Tenchu series, with a nice emphasis on action and some
stealthiness thrown in for good measure.
Plus it's got ninjas and a
really, really funny card game gag. While it is not the next resurrection
of Jubei Kepagami and Co, it is a solidly enjoyable 3rd
person slasher with much going for it and just a couple of little faults
that keep it from rising to the heights of perfection.
ORIGINALITY 70%
SOUND/GRAPHICS 85%
PLAYABILITY 80%
ENJOYMENT 80%
OVERALL 80%
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