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HALO: COMBAT EVOLVED (PC)
Xbox pin-up boy does PC deal
By MARTIN KINGSLEY
Everybody's
played, or at least watched someone play, Halo. It was the flagship title
of the Xbox, and one of the prime reasons why Microsoft's big console
didn't go the way of the Dreamcast.
And let's not forget to mention
that its one good looking game in and of itself, with pixels clean enough
to eat your dinner off of and big shiny coronas to help you go blind.
When it came out that everybody's
favourite Half Life expansion pack developer Gearbox would be doing the
port from Xbox to PC with the help of the original Bungie team, the news
was greeted with mild scepticism.
After all, who are these Gearbox
chaps, anyway?
However, a year down the track
and everybody can rest easy; Gearbox have delivered a superb conversion
of this alien-shooter-par-excellence, with LAN and TCP/IP multiplayer,
full graphics card support, a plethora of configurable options
basically
everything but the kitchen sink.
Nope, it's there too...
The
story of Halo is pretty simple: Assault rifles with ammo counter insets,
motion trackers, creepy crawly intergalactic parasites, big-arse Gatling
guns, dropships and trigger happy space Marines.
You'd be forgiven for thinking
you'd just stumbled on a copy of the canned Alien: Resurrection video
game, if not for the fact that the main character of Halo is a nice big
green cyborg going by the handle of the Master Chief.
With rifle in hand and emerald
color scheme firmly in place, the Master Chief tromps across the landscape
of the Halo ring, blowing the shite out of anything even remotely alien-looking.
With that pretty little summation
out of the way, let's get rolling, eh?
As I said above, Gearbox have
done a really, really excellent job, and I must commend them for it. In
a world where only one or two companies seem to be capable of producing
decent ports, Gearbox have gone truly above and beyond the call of duty
in their quest to code Halo for the PC.
The
multiplayer works perfectly, the levels are nicely balanced, and the fact
that there are no bots to speak of is a minor gripe, really, when you
consider how full the servers will be getting in a few weeks once everybody
gets there mitts on Halo for PC (HPC for short, mmkay?).
For those who don't have Internet
access, you won't have to resort to bots in the face of the excellent
single-player campaign on hand.
There is barely a minute's
rest between firefights and your next step could easily lead you into
a shotgun-blasting frenzy of blood, gore, ooze, charcoal and cordite.
It's poetry in motion, I tell
ya. Pure poetry; brings a tear to my eye, it does [It really does make
him cry - Ed].
Every little teeny weeny bit
of effort that Bungie poured into their magnum opus is present in HPC,
and nowhere can I really fault them or Gearbox.
You'll need a reasonably modern
rig to experience the full range of the Master Chief's green fury, nothing
extravagant is really required; I'm running a quite comfortable 30fps
no matter the level of action on screen with a relatively modest Athlon
XP 2100+ and a Geforce4 MX440, so for anybody with a system above this,
it should be plain sailing.
What else can I say? Hmm
Oh, yeah, I know: Read Will Barker's
review on Halo, unconverted and original, for the skinny on the whole
deal, and remember, 'talk softly and carry a big assault rifle'.
ORIGINALITY 80%
SOUND/GRAPHICS 90%
PLAYABILITY 85%
ENJOYMENT 95%
OVERALL 90%
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