|
NFL 2K3 (PS2)
Sega delivers - but only for die-hards
By MARTIN KINGSLEY
America is basically
the only country that actually plays Gridiron, a.k.a American Football.
Over here, in the
land of sun and surf known as Australia, we're playing rugby, and we're
proud of it.
In fact, we can
attest to playing the Real McCoy, since rugby was where Gridiron originated,
although the rules were mutated and mutilated over and over again, the
worst offender of such rule disfigurement being Walter Camp in 1880, the
point when the NFL was created.
Worldwide, Gridiron is hardly
a huge market outside of the good ol' US of A and, except for American
expatriates and fans of insomnia-derived 5am cable replays of yesterday's
NFL match, we don't have too many fans of the sport.
As one independent observer
reported, American audiences subjected to watching rugby matches constantly
flinch and ask, "Are these guys crazy?" when they see 6'4"
blokes tackle each other to the ground wearing nothing but a tee-shirt
and some shorts, despite the fact they see much the same thing in Gridiron,
although it must be said that their favourite Gridiron players wear upwards
of 15 kilos of padding and a damn-near-bullet-proof helmet.
With the general backing of
rugby, NFL works in this way: As the quarterback, you must choose the
play. The emphasis is on one player in charge of attacking with his team
around him.
When the play starts
and when it ends, you will have either succeeded in making the play you
wanted to and will have gained yards by muscling your way through/passing
the ball to other players, or you will have lost yards by being tackled/intercepted.
Then, you stop, restart and make another play.
Unfortunately, NFL2K3 makes
the bad choice of assuming that whoever is playing knows exactly how every
single facet of the game works, and makes weak or, more likely, non-existent
attempts to hand you the knowledge necessary to play.
If you persevere with the seriously
over-complicated manual, you may eventually get the idea
or you may
not, instead wishing for the days of NFL Blitz, when the game explained
itself and didn't bother to take itself too seriously.
The worst part is trying to
understand the plays you can make, as, other than some simplistic chalkboard
drawings, there is no actual information as to how the play works, leaving
you with no choice but to choose some random play and hope for the best.
I mean, Gridiron is, inherent
in its design, complicated, and NFL2K3 does absolutely zip to help you
understand.
Better is the visual/aural
presentation, which absolutely oozes style.
From the ESPN-sponsored
menus, score boxes and commentators (who are excellent, I must say), to
the crisp, sharp graphics that retain a smooth framerate no matter how
chunky the action gets on the field.
I thank God, however, that
there is no video footage of players telling us which college they went
to, as, having an American Football addicted friend, I have unfortunately
become accustomed to seeing this on his huge Plasma television.
Controls are straightforward
and logical for throwing, and positioned well, although they require split-second
reflexes if you want to run more than three yards before being steamrolled
by six bruisers from the opposing team.
Speaking of teams, NFL2K3 gives
you the full treatment, as well as some of the classical lineups. However,
the stats don't include the recent Super Bowl results, so Tampa Bay is
still underrated. [Boo, hiss - Ed]
As I said before, the commentators
are excellent, and amazingly dynamic. They're almost perfect, and you'll
be hard-pressed to hear repetition of sound samples. Most impressive is
the pre-game line up, where the two observers discuss the various skills
and players on each team.
In closing, for anyone with
a serious fixation on NFL, and a good head for rules and an idea of what
the advantages of an offensive lineup is, NFL2K3 is for you.
If you don't know what an offensive
lineup is, but still want your own little slice of NFL aggression, you
should try NFL2K3's opposition, i.e EA's highly enjoyable Madden games.
ORIGINALITY 80%
SOUND/GRAPHICS 85%
PLAYABILITY 75%
ENJOYMENT 75%
OVERALL 80%
|