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JEDI KNIGHT: JEDI ACADEMY (PC, XBOX)
A Jedi's path is simple, yet rewarding
By WILL BARKER
A
long time ago, in a country far, far away, Lucasarts was once one of the
powerhouses of the PC games industry.
In it's hey-day,
George Lucas' personal development house released space combat games such
as TIE Fighter, first-person shooters like Dark Forces and gripping strategy
titles like Rebellion.
Today however, the Lucasarts
brand is represented only in spirit, with the talented people at Raven
holding the fort and keeping the interactive Star Wars dream alive.
And, while this reviewer laments
the exodus of talent at Lucasarts that lead to the development house's
slide into mediocrity, I'm happy to report that the latest Star Wars game
on PC is far from a pretender.
Raven seems to have a knack
at rolling in, surveying the landscape and then resurrecting a given franchise,
or even development house - as is the case with Lucasarts - and the latest
Quake III-based FPS/TPS is hotter than a Tatooine summer, let me tell
you.
One of the biggest drawcards
of Jedi Knight: Jedi Academy (or Jacad as I'll call it) is the fact that
not only can you wield the legendary lightsaber, but also you get to create
one.
All young Padawan dream of
the day they can create such an iconic and venerated device, just as they
dream of falling in love - but sadly a Jedi must find inspiration far
away from the loins of another. Celibacy
is chastity you see, and, like I told a young Rodian apprentice from the
Riishi sector (during the Twi'lek Governors biennial speech on cheese
proliferation in the demilitarised Bakura zone), "There's pros and
cons to the life of a Jedi."
At the beginning of Jacad,
before the cinematics roll and the John Williams theme song gloriously
fires up, you get to choose the colour of your lightsaber blade (I went
with yellow - I have an exotic flamboyance, you know) and the shaft style.
You'll also get to create your
very own 31st century Jedi apprentice - I went with the reserved and somewhat
humble Rodian youngster
in order to lull my foes into a false sense of security, before potentially
clefting their heads from their bloated torsos, sending them back to the
fiery pits from whence they emerged.
Once you've satiated your creative
desire to, um, create stuff, it's time to kick off the plot and, true
to form, the story is finger-lickin' good.
You play a wet-behind-the-ears
Jedi apprentice fellow, who is out to prove that he can amount to something
significant and, right from the get-go, there's a twist: Without any training
or tuition you have somehow managed to create your own lightsaber. Dun-dun-duuuuun!!
While you play the token good
guy, your primary rival in the slowly unravelling story is the enigmatic
leader of a new sect, known only as Ragnos. Is this a human, an alien,
or something completely unfathomable? Dun-dun-duuuuun!!
After a bit of exploration
and basic saber work, you'll find the Jedi Academy on Yavin IV, where
you'll run through elementary force powers in order to acquaint (or re-acquaint)
yourself with using the Force, otherwise known as 'Futuro Magica'.
After this cleverly disguised
tutorial of sorts, you'll bump into a chap called Kyle Katarn, who will
be your Jedi Master in upcoming missions, just like Obi Wan was to Anakin,
until the little bastard got nasty after his "forbidden" bride
copped a proton torpedo through the spleen, and his Futuro Magica became
tainted by his immature anger. Stupid head.
Anyway, this Futuro Magica
is pretty damned cool, and anyone who has previously played a Jedi Knight
game will know the fun to be had. There are a number of force powers,
some are passive (meaning they're always in use) and some are not, meaning
you'll have to activate them by punching keys on a keyboard.
One of these active powers
is called Drain, and though it's a dark-side power (as with all dark powers)
unless you use it with malice in mind - i.e slay innocent bystanders -
you'll not be pulled over to the dark side of the Futuro Magica, where
your skin becomes grey and your eyeballs turn red, to blatantly signify
your evilness to slightly dull audiences.
Other force powers
of note include force protection - a special shield that comes in very
handy when you're facing off against other Jedi with their laser swords
of the snap-hiss denomination. Force lightning is pretty lame early on,
but once you boost it up to level 3 it will really - wait for it - shock
you.
Force grip is an old family
favourite, one that mum always likes (you can't blame her - it is wholesome
fun), and as you pass missions and gain experience, your lightsaber skills
will also improve.
This is one area of Jacad that
I really like - sword play. To be frank, I hardly used any of the guns,
except the disruptor rifle/laser (a high-tech sniper weapon) and the rocket
launcher on tougher opponents, such as rancors and boss characters, while
my trusty exotic yellow blade of impartiality dealt most of the killing
blows.
The lightsaber physics have
been improved since JK2: Jedi Outcast and there's more fancy footwork
too. While the sword play is not as detailed as say Mitsurugi's masterful
katana skills seen in Soul Calibur 2, you can impale, stab through fallen
foes into the ground, and pull off some pretty tasty combos to boot.
Furthermore, whenever you switch
from a weapon to your laser sword, the view defaults from the first to
the third person perspective, which works remarkably well in combat situations.
The better your skills with
the saber of light, the better your ability to block incoming weapons
fire as well, and there's nothing quite as satisfying as walking into
a Hutt-owned cantina to be faced with four burly alien guards - each brandishing
a rather deadly weapon.
Before your mind can react,
your lightsaber becomes a brilliant arc of luminescence, blocking three
of the shots at your body, with two returned at their originators, thusly
killing them.
The two goons still standing
are crestfallen, knowing their fate will be swift. You slice off the arm
of the closest assailant, watching it twitch of its own volition on the
scum-stained tiles below you, as you impale the armless victim, before
turning your attention to your final adversary.
"Do you feel lucky?"
you ask, trying to squint your oversized Rodian eyes in an attempt to
look and feel tougher than your skinny Futuro Magica-enhanced body outwardly
suggests.
"Well, do ya?"
you intone in your coldest manner, then follow up with "Punk!!"
as he casually drops a primed thermal detonator down your rustic-looking
hessian Jedi trousers of justice, as you realise all your witty combat
bravado has backfired in what will result in a rather nasty and painful
crotch-based immolation session.
So yeah, the game's lots of
fun, and any given situation can be approached in a number of different
ways, whether with the force powers, your lightsaber or even traditional
projectile weapons.
Compared with other first-person
shooters, this one is a good game with more variety than most, but it
does sometimes suffer from poor collision detection when you're slicing
and dicing through hordes of baddies, often ignoring clean and otherwise
fatal lacerations.
Jacad runs on a heavily tweaked
version of the Quake III engine and, while far from cutting edge visually,
the game does portray the much-loved Star Wars universe with style. You'll
even be able to ride a swoop racer and the kangaroo-like Tauntaun, explore
the abandoned Rebel base on Hoth and fight alongside Chewbacca on Tatooine.
Special moves with the lightsaber
are dazzling (activated by pressing both primary and secondary attack
in tandem), leaving very cool motion trails that will either excite you
to the point of pants wetting, or leave you blind. Win win, I guess.
In general, level design is
exemplary, with lots of variety, though there is a lack of curved architecture
that defines modern era titles and a lack of detail when compared to more
modern (and bump-mapped) first person shooters. I really liked the way
you can pick your missions - don't like the idea of a rescue? Why not
opt for the missions involving the eradication of some Ragnos followers
instead.
Enemy AI is average in general,
though the more powerful Jedi apprentices and knights you'll have to face
off against - complete with their own lightsabre and fighting style -
make for seriously engrossing fights. Granted, the first half-dozen saber-wielding
chumps you come across are rather chumpified, offering little resistance
to some well-timed combos and lashings of force lightning.
Later on in the game,
you'll come up against much more difficult opposition, which ups the ante,
increases the challenge and makes the game oh-so-rewarding.
Raven has done wonders with
the sword play and, though it's not water-tight, it does make for a blindingly
exciting experience.
In addition, the multiplayer
aspect of Jacad comes alive thanks to the more substantial lightsaber
fights (much improved over past JK games I must add), and the acrobatic
moves fit in well with the Jedi credo, and at the same time make multiplayer
bouts so much more intense - it's often hard to attack a rapidly moving
Jed-izen.
There's also some really cool
'Siege' games, which are basically team-based, objective oriented game
types (destroy/protect reactor, etc.), complete with player classes a
la Battlefield 1942, including Assault, Heavy Weapons, Demolitions, Scout,
Tech and Jedi classes.
The Power Duel multiplayer
mode is also great fun (2 vs 1 [powerful] Jedi), plus there's CTF, DM
and team FFA game types, and you can include fairly capable AI bots as
well, good for those who are banned from being online (you'll have your
comeuppance, Admin!). The multiplayer code, being based on Q3, is nice
and secure as well, meaning low packet loss and few irreversible glitches.
While the latest first/third-person
shooter from Raven and Lucasarts isn't going to melt the side of your
brain that deciphers visual stimulus, it is going entertain you for a
long time. The semi-freeform
single player game is a delight; both exploring new areas of the Star
Wars universe, while at the same time unravelling an engrossing plot that
is very enjoyable and yes, even memorable at times.
And, once you've tired of the
single player game, the multiplayer aspect has been sufficiently tweaked
beyond the scope of past JK iterations, making it smell and taste better
than ever. Yum.
ORIGINALITY 75%
SOUND/GRAPHICS 75%
PLAYABILITY 95%
ENJOYMENT 80%
OVERALL 85%
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