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SPIDERMAN: MYSTERIO'S MENACE (GBA)
The red spandex dude goes portable
By WILL BARKER
There are many fictional super heroes out there, but most are about as
believable as Scientology. But of all the superheroes, few can hold a
candle to Spiderman. His super powers are groovy, his suit has been cool
for more than three decades, and his alter ego is one that many of us
- game geeks especially - can relate to.
But often there comes a time
in our lives when we need Spiderman with us at all times, not just at
home on the Playstation or the PC, but on the bus, at the bank and yes,
even in line at the doctor's, waiting for a new glass eye because your
stupid editor decided to coat it with honey and feed it to the office
guinea pig.
Luckily for you and me both,
Activision has come to the rescue with the GameBoy Advance revision of
Spiderman.
The game is a triumph in every
sense, whether it's the level design, the end-bosses or simply the colourful,
vivid graphics. You can just pick it up and play, but at the same time
it can take a little while to master the controls completely.
The A and B buttons take care
of jumping and punching, plus if you tap the A button in mid-air, along
with a direction, old Spidey will shoot out a grappling hook fibre of
web, allowing him to swing defly out of harms way.
As well as punching, Spiderman
has some nice combos, uppercuts, flying kicks and a slightly dainty toe-poke.
The shoulder buttons take care of your projectile arsenal, which consists
of two web formulae. There's the sticky stuff, which traps enemies for
a few seconds, allowing a few free punches, and the hurty stuff, which
is just like Shinobi's ninja stars in that they deal out damage.
As far as game
progression goes, this is a good, solid, traditional side-scrolling action
title that warmed the cockles of my heart. At the same token, there are
enough new doodads and gizmos to keep the game fresh. Spidey moves with
unprecedented fluidity, showing that the GBA is quite the processing tool.
The end-bosses also look amazing and will usually knock you to the floor
the first few times.
Level design isn't wonderful,
but then the developers would have been limited in this respect, working
on a side scrolling platformer. Between missions, the game takes a map
view of the local area, where the player chooses which level to take on
next. The more levels you pass, the more are opened up.
Spiderman on the GBA is a fairly
long and involved game, with a great story, depicted via stylised comic-book
cut-scenes. The fisticuff action is fun, but you'll find yourself saving
hostages and looking for items too.
This game isn't just for Spiderman
fans, as the gameplay is very accessible and not too complex. It's fun,
great to look at, with an authentic sound track and some simple ideas
that really paid off. My compliments to the chef!
PS. Will
Barker doesn't really have a glass eye. But he does have one silicon breast.
ORIGINALITY 80%
SOUND/GRAPHICS 90%
PLAYABILITY 85%
ADDICTION 95%
ENJOYMENT 90%
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