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ARMADA (DC)
Fire, level up, fire some more...
By WILLIAM BARKER
This
next game was only released in the US, which is a shame. While checking
out the local import shop, Armada was poking its shiny head through the
rest of the crap in the bargain bin, so it was that the game came to rest
in our US Dreamcast.
Armada follows the exploits of humankind into the distant future. The
human population explodes and man realises his destiny lies among the
stars. This results in an exodus from Earth as the overpopulation takes
its toll. But little does humankind know it is being watched - spied upon,
even - with much interest. Cue Jaws music.
The Armada, as they later became known, appear all over the known galaxy
and, inevitably, war breaks out. Some 10,000 years later, after the human
populace has taken different paths to new lives, they must regroup and
put petty differences aside. Only in unison can they hope to destroy the
Armada.
So, where were we? Oh, that's right, import game. The closest thing to
Armada would have to be Gauntlet Legends, though that's not really helping,
as this game is a space shooter, not a medieval RPG. It is, however, the
most addictive game I've played since the original Diablo grabbed me by
the goolies and refused to let go.
But it didn't start well - 60
bucks for this tripe? The graphics were a little grainy, the gameplay
monotonous and the sound? My ears still weep blood… But, after the initial
shock, where the game appeared to be shallow and tedious, something happened.
My Terran starship reached level four - a new ship was the reward. Every
four levels you are rewarded with a new ship, which not only looks different,
but gives you better firepower, armour and speed. The word is that the
maximum level is 101, but we'll have to sit tight with that one - this
game is HUGE! As a result, the game sucks you in.
There are six different races too, each with varying special abilities
from the outset. The Terrans have rapid-fire bullets and homing missiles,
the Nomads get increased damage and explosive ammo, whereas the freaked-out
Drakken possess a triple-shot cannon and increased credit salvage from
enemies. Crazy baby - yeah!
Add to this an assortment
of about 50 UltraTech power-ups, which add beam weapons, better shields
and increased energy to your ship and you have a recipe for success.
But the piece-de-resistance is the four-player action on offer.
Single player is plenty of fun, but with three others, you can cause a
lot more damage to the never-ending Armada onslaught. There are plenty
of missions too, involving delivery, rescue and my favourite, search and
destroy - have at you, blighters!
You will also come
across other freelancers in space who will usually join your cause. Some
motherships will even request an escort, with due compensation, of course.
Everything about the game is old-school - except the visuals. This fact,
along with the go-anywhere, Asteroids-style gameplay make Armada a terrific
game. There is even news on Armada 2 - let's hope it makes a European
release. If you find this little gem at your local import or specialty
store, don't hesitate in picking it up - it's a keeper.
ORIGINALITY 90%
SOUND/GRAPHICS 65%
PLAYABILITY 85%
ADDICTION 90%
ENJOYMENT 90%
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